My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Knight Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Ice Wizard Inferno Dragon Graveyard
Fireball
Ice Wizard Inferno Dragon
Poison
Ice Wizard Graveyard
Lightning
Knight Ice Wizard Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Tornado Ice Wizard Inferno Dragon Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight
Knight
Graveyard Arrows Barbarian Barrel Ice Wizard
Barbarian Barrel
Graveyard Knight Tornado Ice Wizard
Tornado
Barbarian Barrel Ice Wizard Graveyard
Ice Wizard
Knight Barbarian Barrel Tornado Graveyard
Inferno Dragon
Graveyard
Arrows Knight Barbarian Barrel Tornado Ice Wizard
Monk

Defense Synergies 2 11

Arrows
Knight Barbarian Barrel Tornado Ice Wizard Monk
Knight
Ice Wizard Arrows Barbarian Barrel Tornado
Barbarian Barrel
Arrows Knight Tornado Ice Wizard
Tornado
Ice Wizard Arrows Knight Barbarian Barrel Inferno Dragon
Ice Wizard
Knight Tornado Arrows Barbarian Barrel Inferno Dragon
Inferno Dragon
Tornado Ice Wizard
Graveyard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Inferno Dragon Knight Ice Wizard Monk
Tornado Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard Monk
Arrows Barbarian Barrel Tornado Monk
Arrows Barbarian Barrel Tornado Ice Wizard
Tornado Inferno Dragon Arrows Ice Wizard
Arrows Barbarian Barrel Monk
Inferno Dragon Tornado Ice Wizard
Knight Tornado Barbarian Barrel Ice Wizard
Ice Wizard Arrows Knight Barbarian Barrel Tornado
Arrows Inferno Dragon Tornado Ice Wizard
Knight Ice Wizard
Arrows Barbarian Barrel Tornado
Inferno Dragon Knight
Tornado Monk Inferno Dragon
Arrows Knight Tornado
Arrows Knight Barbarian Barrel Tornado Ice Wizard
Arrows Barbarian Barrel Tornado Knight Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Arrows Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Arrows Knight Barbarian Barrel Inferno Dragon Monk
Knight
Knight Barbarian Barrel Tornado Monk
Knight Inferno Dragon
Arrows Tornado Ice Wizard Monk
Knight Ice Wizard
Knight Inferno Dragon
Knight Barbarian Barrel Tornado Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Knight
Monk Arrows Tornado
Knight
Knight Barbarian Barrel Tornado Inferno Dragon Monk
Arrows Barbarian Barrel Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Monk
Arrows Monk Barbarian Barrel Tornado Ice Wizard
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Tornado Ice Wizard Monk
Arrows Tornado
Arrows Barbarian Barrel Tornado Ice Wizard
Arrows Monk Tornado
Tornado
Monk Arrows Knight Barbarian Barrel Tornado
Monk Arrows Tornado
Knight Barbarian Barrel
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Monk Arrows Barbarian Barrel Tornado
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel Tornado Monk
Monk
Arrows Tornado
Tornado Monk
Arrows Barbarian Barrel Monk
Arrows Tornado Barbarian Barrel Ice Wizard
Inferno Dragon
Arrows Barbarian Barrel Tornado Ice Wizard Monk
Arrows Tornado Monk
Arrows Barbarian Barrel Tornado
Arrows Tornado Ice Wizard
Arrows
Arrows Monk
Arrows Monk
Barbarian Barrel
Arrows Tornado Ice Wizard Monk
Arrows Barbarian Barrel
Knight
Arrows
Monk Arrows Tornado
Tornado
Tornado
Barbarian Barrel Tornado Monk

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