My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Bandit Inferno Dragon
Giant Snowball
Fire Spirit Bats Royal Hogs Inferno Dragon
Zap
Fire Spirit Bats Royal Hogs Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Hogs Bandit
The Log
Fire Spirit Mini P.E.K.K.A Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Fire Spirit Bats Royal Hogs
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Royal Hogs Bandit Inferno Dragon
Fireball
Royal Hogs Bandit Inferno Dragon
Poison
Bats Royal Hogs
Lightning
Mini P.E.K.K.A Bandit Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mini P.E.K.K.A Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Bandit Mini P.E.K.K.A Poison Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Royal Hogs Bandit Inferno Dragon
Bats
Mini P.E.K.K.A Royal Hogs Bandit Inferno Dragon
Arrows
Royal Hogs Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fire Spirit Bats Arrows Royal Hogs
Royal Hogs
Arrows Fire Spirit Bats Mini P.E.K.K.A Poison Bandit
Poison
Royal Hogs
Bandit
Fire Spirit Bats Arrows Royal Hogs
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A Bandit Inferno Dragon
Arrows
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fire Spirit Bats Arrows
Royal Hogs
Poison
Bandit
Bats Arrows
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Inferno Dragon Bats Bandit
Mini P.E.K.K.A Fire Spirit Bats Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Bandit
Arrows Mini P.E.K.K.A Poison
Arrows Fire Spirit Bats Bandit
Bats Inferno Dragon Fire Spirit Arrows Poison
Arrows Poison Bandit
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Mini P.E.K.K.A Bandit
Bats Poison Arrows Bandit
Arrows Inferno Dragon Bats Poison
Mini P.E.K.K.A Fire Spirit Bats Bandit
Fire Spirit Bats Arrows Mini P.E.K.K.A Poison
Mini P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Bats Arrows Mini P.E.K.K.A Poison
Fire Spirit Arrows Bats Bandit
Arrows Poison Fire Spirit Bats Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Bats Arrows Mini P.E.K.K.A Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Poison Bandit Arrows Mini P.E.K.K.A Inferno Dragon
Bandit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Fire Spirit Arrows Poison Bats
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Poison Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Arrows Poison
Mini P.E.K.K.A Bandit
Bats Mini P.E.K.K.A Poison Inferno Dragon
Bats Arrows Poison Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Bats
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit
Arrows Poison Bandit
Fire Spirit Bats Mini P.E.K.K.A Poison
Poison Arrows Bandit
Poison Fire Spirit Arrows
Poison Fire Spirit Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Bats Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Poison Bandit
Fire Spirit Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit
Inferno Dragon
Arrows Poison Bandit
Arrows Poison Bandit
Poison Arrows Bandit
Poison Fire Spirit Bats Arrows
Bats Poison
Mini P.E.K.K.A
Poison Arrows Bandit
Arrows Poison
Arrows Poison
Fire Spirit Bats Bandit
Poison Fire Spirit Arrows
Arrows
Poison Mini P.E.K.K.A
Arrows Poison
Arrows Poison
Bats Poison
Bats Poison
Poison Bandit

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