My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Executioner Inferno Dragon Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Executioner Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Inferno Dragon
Giant Snowball
Bats Dart Goblin Inferno Dragon
Zap
Bats Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Elixir Golem Executioner
The Log
Dart Goblin Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Elixir Golem Executioner Inferno Dragon
Fireball
Dart Goblin Elixir Golem Executioner Inferno Dragon
Poison
Bats Dart Goblin Elixir Golem Executioner
Lightning
Executioner Inferno Dragon Goblinstein
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Elixir Golem Inferno Dragon Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Inferno Dragon
Arrows
Elixir Golem Mega Knight
Dart Goblin
Elixir Golem Mega Knight
Elixir Golem
Bats Arrows Dart Goblin Executioner Inferno Dragon
Executioner
Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Bats Elixir Golem
Mega Knight
Bats Inferno Dragon Arrows Dart Goblin Executioner
Goblinstein

Defense Synergies 1 7

Bats
Dart Goblin Inferno Dragon Mega Knight
Arrows
Mega Knight
Dart Goblin
Bats Inferno Dragon Mega Knight
Elixir Golem
Executioner
Mega Knight
Inferno Dragon
Bats Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Executioner Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner
Inferno Dragon Bats Dart Goblin Executioner Mega Knight
Mega Knight Bats Dart Goblin Executioner Inferno Dragon
Inferno Dragon Bats Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Bats Dart Goblin Executioner Mega Knight
Bats Dart Goblin Inferno Dragon Arrows Executioner
Arrows Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight
Bats Dart Goblin Executioner Arrows Mega Knight
Arrows Executioner Inferno Dragon Bats Dart Goblin
Mega Knight Bats
Executioner Mega Knight Bats Arrows Dart Goblin
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight Goblinstein
Mega Knight Bats Arrows Executioner
Arrows Mega Knight Bats Dart Goblin Executioner
Arrows Executioner Bats Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Bats Arrows Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Executioner Inferno Dragon Mega Knight
Mega Knight Bats
Mega Knight Bats
Executioner Inferno Dragon Mega Knight
Arrows Executioner Goblinstein Bats Dart Goblin
Bats Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Goblinstein Bats Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight Arrows
Mega Knight Executioner
Dart Goblin Executioner Mega Knight
Bats Dart Goblin Executioner Inferno Dragon Goblinstein
Bats Arrows Executioner Mega Knight Dart Goblin Inferno Dragon
Arrows
Mega Knight
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Arrows Dart Goblin
Executioner Arrows Mega Knight Goblinstein
Arrows Executioner Goblinstein Bats Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Dart Goblin Executioner
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner Mega Knight
Arrows
Bats
Arrows Dart Goblin Executioner Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight Goblinstein
Inferno Dragon
Arrows Dart Goblin Executioner
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Executioner
Bats Dart Goblin Goblinstein
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin Goblinstein
Arrows Dart Goblin Executioner
Arrows
Dart Goblin Executioner Mega Knight
Arrows Dart Goblin Executioner
Arrows
Dart Goblin Executioner Mega Knight
Bats Dart Goblin
Bats Dart Goblin Executioner
Dart Goblin Executioner Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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