My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Inferno Dragon
Giant Snowball
Royal Hogs Inferno Dragon
Zap
Inferno Tower Royal Hogs Dark Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Royal Hogs Dark Prince Electro Wizard
The Log
Royal Hogs Dark Prince
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Dark Prince Electro Wizard Inferno Dragon
Fireball
Inferno Tower Royal Hogs Electro Wizard Inferno Dragon
Poison
Inferno Tower Royal Hogs Electro Wizard
Lightning
Inferno Tower Dark Prince Electro Wizard Inferno Dragon
Rocket
Inferno Tower Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dark Prince Electro Wizard Inferno Dragon Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Dark Prince Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Dark Prince Mega Knight
Inferno Tower
Royal Hogs
Arrows Dark Prince Electro Wizard Mega Knight
Rage
Dark Prince Electro Wizard
Dark Prince
Arrows Royal Hogs Rage Electro Wizard
Electro Wizard
Royal Hogs Rage Dark Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Royal Hogs Electro Wizard

Defense Synergies 2 8

Arrows
Mega Knight Inferno Tower Dark Prince
Inferno Tower
Electro Wizard Arrows Dark Prince Mega Knight
Royal Hogs
Rage
Dark Prince
Arrows Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Inferno Tower Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Dark Prince Electro Wizard Mega Knight
Inferno Tower Mega Knight Dark Prince Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince Mega Knight
Arrows Dark Prince Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Arrows
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Dark Prince Mega Knight
Arrows Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Mega Knight Dark Prince Electro Wizard
Mega Knight Arrows Dark Prince Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Inferno Tower Dark Prince Electro Wizard
Arrows Mega Knight Dark Prince Electro Wizard
Arrows Dark Prince Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Dark Prince Mega Knight Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince Electro Wizard
Electro Wizard Arrows Inferno Dragon Mega Knight
Mega Knight Inferno Tower Dark Prince Electro Wizard
Dark Prince Mega Knight Inferno Tower Electro Wizard
Inferno Tower Dark Prince Inferno Dragon Mega Knight
Arrows Electro Wizard
Dark Prince Inferno Tower Electro Wizard
Inferno Tower Mega Knight Dark Prince Inferno Dragon
Electro Wizard Mega Knight Inferno Tower Dark Prince Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Inferno Tower
Mega Knight
Inferno Tower Electro Wizard Dark Prince Inferno Dragon
Arrows Mega Knight Inferno Tower Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows
Arrows
Arrows
Arrows
Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Dark Prince Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Dark Prince Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dark Prince
Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Electro Wizard
Electro Wizard
Dark Prince Electro Wizard Mega Knight

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