My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner Graveyard
Giant Snowball
Furnace Miner Graveyard
Zap
Furnace Graveyard
Barbarian Barrel
Knight Elite Barbarians Furnace Wizard Ice Wizard Graveyard
The Log
Elite Barbarians Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Knight Elite Barbarians Wizard Miner Ice Wizard Graveyard
Fireball
Elite Barbarians Furnace Wizard Ice Wizard
Poison
Furnace Wizard Ice Wizard Graveyard
Lightning
Knight Elite Barbarians Furnace Wizard Ice Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Ice Wizard Furnace Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Graveyard Knight Miner
Knight
Graveyard Arrows Elite Barbarians Furnace Wizard Miner Ice Wizard
Elite Barbarians
Arrows Knight Furnace Wizard Graveyard
Furnace
Miner Knight Elite Barbarians Graveyard
Wizard
Knight Elite Barbarians Miner
Miner
Furnace Arrows Knight Wizard Graveyard
Ice Wizard
Knight Graveyard
Graveyard
Arrows Knight Elite Barbarians Furnace Miner Ice Wizard

Defense Synergies 1 8

Arrows
Knight Furnace Ice Wizard
Knight
Ice Wizard Arrows Furnace Wizard
Elite Barbarians
Wizard
Furnace
Arrows Knight Ice Wizard
Wizard
Knight Elite Barbarians Ice Wizard
Miner
Ice Wizard
Knight Arrows Furnace Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Knight Furnace Ice Wizard
Furnace Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Furnace Ice Wizard
Arrows Elite Barbarians
Arrows Furnace Ice Wizard
Furnace Arrows Wizard Ice Wizard
Arrows
Elite Barbarians Furnace Ice Wizard
Knight Elite Barbarians Miner Ice Wizard
Ice Wizard Arrows Knight Furnace Wizard
Arrows Furnace Wizard Ice Wizard
Furnace Knight Elite Barbarians Wizard Ice Wizard
Wizard Arrows Furnace
Elite Barbarians Knight Furnace
Elite Barbarians Furnace
Wizard Arrows Knight Elite Barbarians Furnace
Arrows Knight Elite Barbarians Furnace Wizard Ice Wizard
Arrows Furnace Wizard Knight Ice Wizard
Elite Barbarians
Wizard Arrows Knight Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace
Arrows Knight Elite Barbarians Wizard Miner
Knight Elite Barbarians Furnace
Knight Elite Barbarians
Knight Elite Barbarians
Arrows Furnace Wizard Ice Wizard
Knight Elite Barbarians Furnace Ice Wizard
Knight Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight Wizard
Wizard Furnace
Elite Barbarians Knight Furnace
Arrows Elite Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner Ice Wizard
Arrows Miner
Arrows Knight
Wizard Arrows Furnace
Arrows Wizard Furnace Ice Wizard
Arrows Furnace Wizard
Arrows Wizard Ice Wizard
Arrows Miner Wizard
Elite Barbarians
Miner Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians Miner
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Arrows Wizard
Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Furnace Wizard Ice Wizard
Arrows Miner Wizard Ice Wizard
Arrows Wizard Miner
Miner Arrows
Elite Barbarians Arrows Furnace Wizard Ice Wizard
Wizard
Elite Barbarians
Arrows Wizard Miner
Arrows
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows
Miner Knight Wizard
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians
Miner

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