My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Goblin Giant Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Goblin Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Princess
Zap
Bats Battle Ram Goblin Giant Princess
Barbarian Barrel
Battle Ram Princess Royal Ghost
The Log
Battle Ram Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Battle Ram Princess Royal Ghost
Fireball
Battle Ram Princess
Poison
Bats Princess
Lightning
Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Battle Ram Tornado Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Tornado Princess Royal Ghost Battle Ram Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Battle Ram Goblin Giant
Arrows
Battle Ram Goblin Giant
Ice Golem
Bats Battle Ram
Battle Ram
Ice Golem Bats Arrows Tornado Princess Royal Ghost
Tornado
Battle Ram Goblin Giant Princess
Goblin Giant
Bats Arrows Tornado
Princess
Battle Ram Tornado Royal Ghost
Royal Ghost
Battle Ram Princess

Defense Synergies 0 11

Bats
Ice Golem Goblin Giant
Arrows
Ice Golem Tornado
Ice Golem
Bats Arrows Tornado Princess Royal Ghost
Battle Ram
Tornado
Arrows Ice Golem Goblin Giant Princess
Goblin Giant
Bats Tornado Princess
Princess
Ice Golem Tornado Goblin Giant Royal Ghost
Royal Ghost
Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Giant
Bats
Tornado Bats
Bats
Arrows Tornado Princess
Arrows Tornado Bats Royal Ghost
Bats Tornado Arrows Princess
Arrows Ice Golem Goblin Giant
Tornado Princess
Tornado Ice Golem Royal Ghost
Bats Arrows Ice Golem Tornado Goblin Giant Princess Royal Ghost
Arrows Bats Tornado Princess
Bats
Bats Arrows Tornado Princess Royal Ghost
Tornado
Bats Arrows Tornado
Arrows Bats Tornado Royal Ghost
Arrows Tornado Bats Ice Golem Princess Royal Ghost
Tornado
Royal Ghost Bats Arrows Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Royal Ghost
Arrows Ice Golem Royal Ghost
Bats Ice Golem Goblin Giant
Bats Ice Golem Tornado Goblin Giant
Goblin Giant
Arrows Bats Ice Golem Tornado Goblin Giant Princess
Bats Ice Golem Goblin Giant
Goblin Giant
Bats Ice Golem Tornado
Goblin Giant
Bats
Arrows Tornado Goblin Giant
Ice Golem Goblin Giant
Princess
Bats Ice Golem Tornado Goblin Giant
Bats Arrows Ice Golem Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem Royal Ghost
Arrows Tornado Princess Royal Ghost
Arrows Goblin Giant
Arrows Ice Golem
Arrows
Arrows Bats Ice Golem Tornado Goblin Giant Princess
Arrows Tornado Princess
Arrows Ice Golem Tornado Princess
Arrows Tornado
Bats Tornado
Arrows Tornado Princess
Arrows Tornado Princess
Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Arrows Princess
Arrows Princess
Arrows Tornado
Bats
Arrows Princess
Arrows Tornado Princess
Arrows Tornado Princess
Tornado
Arrows
Arrows Ice Golem Tornado Princess
Arrows Tornado Princess Royal Ghost
Arrows Tornado Princess
Arrows Tornado
Bats Arrows Ice Golem Tornado Princess
Bats
Arrows
Arrows Princess
Arrows Princess
Bats Princess
Arrows Tornado Princess
Arrows
Princess
Arrows Ice Golem Princess
Arrows Tornado
Bats Tornado Princess
Bats Tornado Princess
Tornado Goblin Giant Princess Royal Ghost

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