My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Hunter Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Hunter
The Log
Goblin Gang Mini P.E.K.K.A Hunter
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hunter Balloon
Fireball
Goblin Gang Hunter Balloon
Poison
Bats Goblin Gang Hunter Balloon
Lightning
Ice Golem Mini P.E.K.K.A Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Goblin Gang Mini P.E.K.K.A Hunter Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Mega Knight Mini P.E.K.K.A
Arrows
Balloon Mini P.E.K.K.A Mega Knight
Goblin Gang
Ice Golem Mini P.E.K.K.A Balloon
Ice Golem
Bats Goblin Gang Balloon Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Bats Arrows Goblin Gang Ice Golem Hunter Mega Knight
Hunter
Ice Golem Mini P.E.K.K.A Balloon Mega Knight
Balloon
Bats Arrows Ice Golem Goblin Gang Hunter Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hunter Balloon

Defense Synergies 1 13

Bats
Ice Golem Mini P.E.K.K.A Hunter Mega Knight
Arrows
Mega Knight Ice Golem Mini P.E.K.K.A
Goblin Gang
Ice Golem Mini P.E.K.K.A
Ice Golem
Bats Arrows Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Ice Golem Hunter
Hunter
Bats Ice Golem Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Arrows Bats Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Mini P.E.K.K.A Hunter Bats Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Bats
Mini P.E.K.K.A Hunter Bats Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Hunter Mega Knight
Bats Hunter Arrows Goblin Gang
Arrows Ice Golem Mega Knight
Mini P.E.K.K.A Hunter Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Hunter Mega Knight
Bats Goblin Gang Arrows Ice Golem Hunter Mega Knight
Arrows Hunter Bats Goblin Gang
Mini P.E.K.K.A Hunter Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Goblin Gang Hunter Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Hunter
Arrows Mega Knight Bats Goblin Gang Hunter
Arrows Hunter Bats Ice Golem Mega Knight
Mini P.E.K.K.A Hunter
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Ice Golem
Arrows Goblin Gang Ice Golem Mini P.E.K.K.A Hunter Mega Knight
Goblin Gang Mega Knight Bats Ice Golem Mini P.E.K.K.A Hunter
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Bats Ice Golem
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Arrows Bats Goblin Gang Ice Golem Hunter
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Hunter
Mini P.E.K.K.A Mega Knight Hunter
Mega Knight Bats Ice Golem Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Hunter
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Ice Golem Hunter
Mega Knight
Goblin Gang Bats Ice Golem Mini P.E.K.K.A Hunter
Bats Arrows Mega Knight Ice Golem Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Arrows Mega Knight
Arrows Bats Ice Golem Hunter
Arrows
Arrows Ice Golem Hunter
Arrows
Bats Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Ice Golem Hunter
Arrows
Arrows Ice Golem
Arrows Hunter
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Golem Hunter Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Bats Arrows Ice Golem Hunter
Bats
Mini P.E.K.K.A
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows Hunter
Arrows
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Arrows Ice Golem
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight

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