My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Executioner Electro Wizard Sparky
Fireball
Minion Horde Elite Barbarians Executioner Electro Wizard Sparky
Poison
Minion Horde Executioner Electro Wizard Sparky
Lightning
Elite Barbarians Executioner Electro Wizard Sparky
Rocket
Minion Horde Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Minion Horde Executioner Elite Barbarians Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Electro Wizard Minion Horde Executioner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Lightning Mega Knight
Minion Horde
Mega Knight Sparky
Elite Barbarians
Arrows Sparky Mega Knight
Executioner
Mega Knight
Lightning
Arrows
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Minion Horde Elite Barbarians Electro Wizard
Mega Knight
Minion Horde Arrows Elite Barbarians Executioner Electro Wizard

Defense Synergies 1 6

Arrows
Mega Knight Lightning Sparky
Minion Horde
Sparky
Elite Barbarians
Mega Knight
Executioner
Mega Knight
Lightning
Arrows
Electro Wizard
Mega Knight
Sparky
Arrows Minion Horde
Mega Knight
Arrows Elite Barbarians Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Executioner Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky Executioner Electro Wizard Mega Knight
Minion Horde Sparky Mega Knight Elite Barbarians Executioner Lightning Electro Wizard
Minion Horde Elite Barbarians Sparky Electro Wizard Mega Knight
Lightning Arrows Elite Barbarians Sparky Mega Knight
Arrows Executioner Electro Wizard Mega Knight
Minion Horde Lightning Electro Wizard Arrows Executioner
Lightning Arrows Electro Wizard Sparky Mega Knight
Minion Horde Sparky Elite Barbarians
Elite Barbarians Minion Horde Electro Wizard Sparky Mega Knight
Minion Horde Executioner Electro Wizard Arrows Mega Knight
Arrows Minion Horde Executioner Electro Wizard
Minion Horde Sparky Mega Knight Elite Barbarians Lightning Electro Wizard
Executioner Sparky Mega Knight Arrows Minion Horde Electro Wizard
Elite Barbarians Sparky Minion Horde Electro Wizard Mega Knight
Minion Horde Elite Barbarians Lightning Electro Wizard Sparky Mega Knight
Minion Horde Sparky Mega Knight Arrows Elite Barbarians Executioner Electro Wizard
Arrows Mega Knight Minion Horde Elite Barbarians Executioner Electro Wizard
Arrows Executioner Electro Wizard Mega Knight
Sparky Elite Barbarians Electro Wizard
Mega Knight Arrows Minion Horde Elite Barbarians Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Elite Barbarians Executioner Lightning Mega Knight
Mega Knight Minion Horde Elite Barbarians Lightning Electro Wizard Sparky
Lightning Mega Knight Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Elite Barbarians Executioner Sparky Mega Knight
Arrows Executioner Minion Horde Electro Wizard
Sparky Minion Horde Elite Barbarians Lightning Electro Wizard
Mega Knight Minion Horde Elite Barbarians Sparky
Minion Horde Lightning Electro Wizard Mega Knight Elite Barbarians Sparky
Minion Horde Sparky
Mega Knight Minion Horde Elite Barbarians Sparky
Lightning Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Lightning Mega Knight Minion Horde Executioner Sparky
Minion Horde Executioner Sparky Mega Knight
Elite Barbarians Electro Wizard Sparky Minion Horde Executioner Lightning
Arrows Executioner Mega Knight Minion Horde Elite Barbarians Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Sparky
Arrows Executioner Electro Wizard
Lightning Arrows Minion Horde Sparky
Lightning Arrows Sparky
Executioner Arrows Minion Horde Sparky Mega Knight
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner Sparky
Arrows Executioner Lightning
Arrows Lightning
Lightning Minion Horde Elite Barbarians Electro Wizard Sparky
Lightning Arrows Minion Horde Electro Wizard Sparky
Lightning Arrows Executioner
Lightning Elite Barbarians Executioner Sparky
Lightning Arrows Minion Horde
Lightning Arrows Elite Barbarians Sparky
Lightning Arrows Minion Horde Executioner Sparky
Lightning Arrows Minion Horde Executioner Sparky Mega Knight
Lightning Arrows Sparky
Minion Horde Lightning Sparky
Lightning Arrows Executioner Electro Wizard Sparky Mega Knight
Lightning Arrows Mega Knight
Lightning Minion Horde Sparky Mega Knight
Lightning Arrows
Lightning Sparky
Lightning Arrows Minion Horde
Arrows Executioner Sparky Mega Knight
Minion Horde
Arrows Executioner Lightning Electro Wizard Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Sparky
Elite Barbarians Lightning Arrows Minion Horde Executioner Electro Wizard Sparky
Lightning Electro Wizard Minion Horde
Lightning Minion Horde Elite Barbarians Sparky
Lightning Arrows Minion Horde Sparky Mega Knight
Lightning Arrows Minion Horde Electro Wizard Sparky
Minion Horde Sparky Mega Knight
Arrows Lightning Sparky
Minion Horde Lightning Electro Wizard
Lightning Arrows Executioner Electro Wizard
Arrows
Lightning Minion Horde Executioner Electro Wizard Sparky Mega Knight
Arrows Executioner Lightning
Lightning Arrows Sparky
Minion Horde Elite Barbarians Executioner Sparky Mega Knight
Minion Horde Elite Barbarians Lightning Electro Wizard Sparky
Executioner Lightning Electro Wizard
Lightning Executioner Electro Wizard Sparky Mega Knight

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