My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Inferno Dragon
Giant Snowball
Minion Horde Baby Dragon Balloon Inferno Dragon
Zap
Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Baby Dragon Balloon Inferno Dragon
Fireball
Minion Horde Wizard Baby Dragon Balloon Inferno Dragon
Poison
Minion Horde Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Inferno Dragon
Rocket
Minion Horde Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Baby Dragon Freeze Inferno Dragon Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Baby Dragon Freeze Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Mega Knight
Minion Horde
Mega Knight Freeze
Wizard
Balloon Mega Knight
Baby Dragon
Balloon Inferno Dragon Mega Knight
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Freeze Wizard Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Minion Horde Inferno Dragon Arrows Wizard Baby Dragon Balloon

Defense Synergies 1 7

Arrows
Mega Knight
Minion Horde
Freeze
Wizard
Freeze Mega Knight
Baby Dragon
Inferno Dragon Mega Knight
Freeze
Minion Horde Wizard Mega Knight
Balloon
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Inferno Dragon Mega Knight
Minion Horde Mega Knight Freeze Inferno Dragon
Minion Horde Inferno Dragon Mega Knight
Arrows Mega Knight
Arrows Freeze Baby Dragon Mega Knight
Minion Horde Inferno Dragon Arrows Wizard Baby Dragon Freeze
Arrows Baby Dragon Mega Knight
Minion Horde Inferno Dragon
Minion Horde Mega Knight
Minion Horde Arrows Wizard Baby Dragon Freeze Mega Knight
Arrows Minion Horde Inferno Dragon Wizard Baby Dragon
Minion Horde Mega Knight Wizard Freeze
Wizard Mega Knight Arrows Minion Horde Baby Dragon Freeze
Inferno Dragon Minion Horde Mega Knight
Minion Horde Freeze Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Arrows
Arrows Mega Knight Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Wizard Baby Dragon Inferno Dragon Mega Knight
Mega Knight Minion Horde
Mega Knight Minion Horde
Minion Horde Inferno Dragon Mega Knight
Arrows Wizard Minion Horde Baby Dragon Freeze
Minion Horde
Mega Knight Minion Horde Inferno Dragon
Minion Horde Freeze Mega Knight Baby Dragon Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde
Mega Knight Arrows
Mega Knight Minion Horde Wizard
Wizard Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon Freeze Inferno Dragon
Arrows Mega Knight Minion Horde Wizard Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Freeze
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Freeze
Wizard Arrows Minion Horde Baby Dragon Mega Knight
Arrows Wizard Minion Horde Baby Dragon Freeze
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon Freeze
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon Mega Knight
Arrows Freeze
Minion Horde
Arrows Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Freeze Wizard Baby Dragon Mega Knight
Minion Horde Inferno Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde Freeze
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Freeze
Arrows Wizard Baby Dragon
Freeze
Arrows
Minion Horde Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows
Minion Horde Mega Knight
Minion Horde Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

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