My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon Lumberjack
Zap
Minion Horde
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Baby Dragon Electro Wizard Lumberjack
Fireball
Minion Horde Baby Dragon Electro Wizard Lumberjack
Poison
Minion Horde Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Lumberjack
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Baby Dragon Freeze Electro Wizard Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Freeze Lumberjack
Minion Horde
Freeze Lumberjack
Fireball
Arrows Baby Dragon Freeze Electro Wizard
Valkyrie
Lumberjack Baby Dragon Electro Wizard
Baby Dragon
Fireball Valkyrie Electro Wizard Lumberjack
Freeze
Arrows Minion Horde Fireball
Electro Wizard
Fireball Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Arrows Minion Horde Baby Dragon Electro Wizard

Defense Synergies 0 16

Arrows
Fireball Valkyrie Lumberjack
Minion Horde
Freeze
Fireball
Arrows Valkyrie Freeze Electro Wizard Lumberjack
Valkyrie
Arrows Fireball Baby Dragon Freeze Electro Wizard Lumberjack
Baby Dragon
Valkyrie Lumberjack
Freeze
Minion Horde Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard
Fireball Valkyrie Freeze Lumberjack
Lumberjack
Arrows Fireball Valkyrie Baby Dragon Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon Electro Wizard
Minion Horde Lumberjack Valkyrie Electro Wizard
Minion Horde Lumberjack Valkyrie Freeze Electro Wizard
Minion Horde Lumberjack Valkyrie Electro Wizard
Arrows Fireball Valkyrie Lumberjack
Arrows Fireball Freeze Valkyrie Baby Dragon Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Fireball Baby Dragon Freeze
Arrows Fireball Valkyrie Baby Dragon Electro Wizard
Minion Horde Lumberjack
Minion Horde Valkyrie Electro Wizard Lumberjack
Minion Horde Valkyrie Electro Wizard Arrows Fireball Baby Dragon Freeze Lumberjack
Arrows Minion Horde Fireball Baby Dragon Electro Wizard
Minion Horde Lumberjack Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Arrows Minion Horde Baby Dragon Freeze Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Fireball Freeze Electro Wizard Lumberjack
Minion Horde Arrows Fireball Valkyrie Electro Wizard Lumberjack
Arrows Fireball Minion Horde Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Valkyrie Baby Dragon Freeze Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Arrows Minion Horde Fireball Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Baby Dragon Lumberjack
Lumberjack Minion Horde Valkyrie Electro Wizard
Valkyrie Lumberjack Minion Horde Fireball Electro Wizard
Minion Horde Valkyrie Lumberjack
Arrows Fireball Minion Horde Baby Dragon Freeze Electro Wizard
Minion Horde Fireball Valkyrie Electro Wizard Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Freeze Electro Wizard Fireball Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie Lumberjack
Arrows Fireball Valkyrie Electro Wizard
Minion Horde Fireball Valkyrie Lumberjack
Minion Horde Fireball Valkyrie Baby Dragon
Electro Wizard Minion Horde Fireball Valkyrie Baby Dragon Freeze Lumberjack
Arrows Valkyrie Minion Horde Fireball Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Valkyrie Baby Dragon Freeze
Arrows Fireball Baby Dragon Electro Wizard
Arrows Minion Horde Fireball Baby Dragon
Arrows Fireball Valkyrie Freeze
Fireball Arrows Minion Horde Valkyrie Baby Dragon
Arrows Fireball Minion Horde Baby Dragon Freeze
Arrows Minion Horde Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball
Minion Horde Fireball Electro Wizard Lumberjack
Arrows Minion Horde Fireball Valkyrie Electro Wizard
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minion Horde Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon
Arrows Minion Horde Fireball Baby Dragon
Arrows Minion Horde Fireball Baby Dragon
Arrows Fireball Freeze
Minion Horde
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Valkyrie Baby Dragon
Minion Horde Fireball Baby Dragon
Arrows Fireball
Arrows Minion Horde Fireball Baby Dragon
Arrows Freeze Fireball Valkyrie Baby Dragon
Minion Horde
Arrows Fireball Baby Dragon Electro Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Minion Horde Fireball Baby Dragon Electro Wizard
Electro Wizard Minion Horde Fireball Freeze
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Freeze Electro Wizard
Minion Horde
Arrows Fireball
Minion Horde Electro Wizard Fireball Freeze
Fireball Arrows Baby Dragon Electro Wizard
Freeze
Arrows Fireball
Fireball Minion Horde Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Fireball Baby Dragon
Arrows Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Freeze Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Freeze Electro Wizard

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