My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Tombstone Hog Rider
Zap
Minion Horde Tombstone
Barbarian Barrel
Tombstone Wizard Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Minion Horde Tombstone
Royal Delivery
Minion Horde Hog Rider Wizard Electro Wizard
Fireball
Minion Horde Tombstone Hog Rider Wizard Electro Wizard
Poison
Minion Horde Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Hog Rider Electro Wizard Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Golem
Minion Horde
Hog Rider Golem
Tombstone
Hog Rider
Arrows The Log Minion Horde Wizard Electro Wizard
Wizard
Hog Rider Golem
Golem
Arrows Minion Horde Wizard The Log Electro Wizard
The Log
Hog Rider Golem
Electro Wizard
Hog Rider Golem

Defense Synergies 0 8

Arrows
Tombstone
Minion Horde
Tombstone The Log
Tombstone
Arrows Minion Horde Wizard Electro Wizard
Hog Rider
Wizard
Tombstone The Log Electro Wizard
Golem
The Log
Minion Horde Wizard Electro Wizard
Electro Wizard
Tombstone Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Wizard The Log Electro Wizard
Minion Horde Tombstone The Log Electro Wizard
Minion Horde Tombstone Electro Wizard
Minion Horde Tombstone Electro Wizard
Arrows Tombstone The Log
Arrows The Log Electro Wizard
Minion Horde Electro Wizard Arrows Tombstone Wizard
Arrows The Log Electro Wizard
Minion Horde Tombstone
Minion Horde Electro Wizard
Minion Horde Electro Wizard Arrows Tombstone Wizard The Log
Arrows Minion Horde Wizard Electro Wizard
Minion Horde Tombstone Wizard The Log Electro Wizard
Wizard Arrows Minion Horde Tombstone The Log Electro Wizard
Minion Horde Tombstone Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Wizard Arrows Tombstone Electro Wizard
Arrows Tombstone Minion Horde Wizard The Log Electro Wizard
Arrows Wizard The Log Tombstone Electro Wizard
Electro Wizard
Wizard Arrows Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard
Electro Wizard Arrows Wizard The Log
Tombstone Minion Horde The Log Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Tombstone
Arrows Wizard Minion Horde Electro Wizard
Minion Horde Tombstone Electro Wizard
Minion Horde
Minion Horde Electro Wizard Tombstone The Log
Minion Horde Tombstone
Minion Horde Tombstone
Arrows The Log Electro Wizard
Minion Horde Tombstone Wizard
Wizard Minion Horde
Tombstone Electro Wizard Minion Horde The Log
Arrows Minion Horde Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Electro Wizard
Arrows Minion Horde The Log
Arrows The Log
Wizard Arrows Minion Horde The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Electro Wizard
Arrows Minion Horde Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows The Log Wizard
Minion Horde
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard The Log
Minion Horde Electro Wizard Tombstone
Arrows Wizard Electro Wizard
Arrows The Log
Minion Horde Wizard Electro Wizard
Arrows The Log Wizard
Arrows
Minion Horde
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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