My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Guards
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Royal Giant Guards
Barbarian Barrel
Guards
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Guards
Fireball
Minion Horde
Poison
Minion Horde Guards
Lightning
Ice Golem
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Guards Tornado Poison Minion Horde Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Guards Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant
Minion Horde
Royal Giant Ice Golem Giant
Royal Giant
Arrows Poison Minion Horde Ice Golem Guards Tornado
Ice Golem
Minion Horde Royal Giant
Giant
Arrows Poison Minion Horde Guards Tornado
Guards
Royal Giant Giant
Tornado
Royal Giant Giant Poison
Poison
Royal Giant Giant Tornado

Defense Synergies 0 9

Arrows
Ice Golem Tornado
Minion Horde
Ice Golem Tornado
Royal Giant
Ice Golem
Arrows Minion Horde Guards Tornado Poison
Giant
Guards
Ice Golem Poison
Tornado
Arrows Minion Horde Ice Golem Poison
Poison
Ice Golem Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem
Minion Horde
Minion Horde Tornado
Minion Horde Guards
Arrows Tornado Poison
Arrows Tornado Guards
Minion Horde Tornado Arrows Poison
Arrows Ice Golem Poison
Minion Horde Tornado
Guards Tornado Minion Horde Ice Golem
Minion Horde Guards Poison Arrows Ice Golem Tornado
Arrows Minion Horde Tornado Poison
Minion Horde Guards
Arrows Minion Horde Guards Tornado Poison
Minion Horde
Minion Horde Tornado
Minion Horde Arrows Tornado Poison
Arrows Minion Horde Guards Tornado
Arrows Tornado Poison Ice Golem Guards
Tornado
Arrows Minion Horde Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem
Poison Arrows Ice Golem
Guards Minion Horde Ice Golem
Guards Minion Horde Ice Golem Tornado
Minion Horde Guards
Arrows Poison Minion Horde Ice Golem Tornado
Guards Minion Horde Ice Golem
Minion Horde
Minion Horde Ice Golem Tornado Poison
Minion Horde Guards
Minion Horde Guards
Arrows Guards Tornado Poison
Minion Horde Ice Golem Guards
Minion Horde
Guards Minion Horde Ice Golem Tornado Poison
Arrows Poison Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Minion Horde Ice Golem Guards
Arrows Poison Tornado
Arrows Minion Horde Poison
Arrows Ice Golem Guards Poison
Poison Arrows Minion Horde
Arrows Poison Minion Horde Ice Golem Tornado
Arrows Minion Horde Tornado Poison
Arrows Poison Ice Golem Tornado
Arrows Poison Tornado
Minion Horde Guards Tornado Poison
Poison Arrows Minion Horde Tornado
Poison Arrows Tornado
Poison Ice Golem
Arrows Minion Horde Poison
Arrows Ice Golem Poison
Arrows Minion Horde Poison
Arrows Minion Horde Poison
Arrows Tornado Poison
Minion Horde
Arrows Poison
Arrows Tornado Poison
Minion Horde Poison
Arrows Tornado Poison
Tornado
Arrows Minion Horde Poison
Arrows Ice Golem Tornado Poison
Minion Horde
Arrows Poison Tornado
Arrows Tornado Poison
Poison Arrows Tornado
Poison Arrows Minion Horde Ice Golem Tornado
Minion Horde Guards Poison
Minion Horde
Poison Arrows Minion Horde
Arrows Minion Horde Poison
Minion Horde
Arrows Poison
Minion Horde Guards
Poison Arrows Tornado
Arrows
Poison Minion Horde
Arrows Ice Golem Poison
Arrows Tornado Poison
Minion Horde
Minion Horde Guards Tornado Poison
Tornado Poison
Poison Tornado

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