My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Guards Inferno Dragon
Zap
Minion Horde Guards Inferno Dragon
Barbarian Barrel
Guards Royal Ghost
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Hog Rider Guards Royal Ghost Inferno Dragon
Fireball
Minion Horde Hog Rider Inferno Dragon
Poison
Minion Horde Guards
Lightning
Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Royal Ghost Hog Rider Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Guards Royal Ghost

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minion Horde
Mega Knight Hog Rider
Hog Rider
Arrows The Log Minion Horde Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Guards Mega Knight
Royal Ghost
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Arrows Hog Rider The Log Royal Ghost

Defense Synergies 1 7

Arrows
Mega Knight
Minion Horde
The Log
Hog Rider
Guards
The Log
The Log
Minion Horde Guards Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows The Log Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Inferno Dragon The Log Mega Knight
Minion Horde Mega Knight Inferno Dragon
Minion Horde Inferno Dragon Guards Mega Knight
Arrows The Log Mega Knight
Arrows The Log Guards Royal Ghost Mega Knight
Minion Horde Inferno Dragon Arrows
Arrows The Log Mega Knight
Minion Horde Inferno Dragon
Guards Minion Horde Royal Ghost Mega Knight
Minion Horde Guards Arrows The Log Royal Ghost Mega Knight
Arrows Minion Horde Inferno Dragon
Minion Horde Mega Knight Guards The Log
Mega Knight Arrows Minion Horde Guards The Log Royal Ghost
Inferno Dragon Minion Horde Mega Knight
Minion Horde The Log Inferno Dragon Mega Knight
Minion Horde Mega Knight Arrows
Arrows Mega Knight Minion Horde Guards The Log Royal Ghost
Arrows The Log Guards Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Arrows Minion Horde Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost
Arrows The Log Royal Ghost Inferno Dragon Mega Knight
Guards Mega Knight Minion Horde The Log
Guards Mega Knight Minion Horde The Log
Minion Horde Guards Inferno Dragon Mega Knight
Arrows Minion Horde
Guards Minion Horde
Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight The Log Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Guards
Mega Knight Arrows Guards The Log
Mega Knight Minion Horde Guards
Minion Horde Mega Knight
Guards Minion Horde The Log Inferno Dragon
Arrows Mega Knight Minion Horde The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows Minion Horde The Log
Arrows Guards The Log
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Guards
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log Mega Knight
Arrows
Minion Horde
Arrows The Log Mega Knight
Arrows The Log Mega Knight
Minion Horde The Log Mega Knight
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Mega Knight
Minion Horde Inferno Dragon
Arrows The Log Royal Ghost
Arrows The Log Mega Knight
Arrows The Log
Arrows Minion Horde
Minion Horde Guards
Minion Horde
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows The Log
Minion Horde Guards
Arrows
Arrows The Log
Minion Horde Mega Knight
Arrows The Log
Arrows
Minion Horde Mega Knight
Minion Horde Guards The Log
The Log Royal Ghost Mega Knight

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