My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Lumberjack
The Log
Goblin Gang Firecracker Hog Rider Lumberjack
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Electro Wizard Lumberjack
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard Lumberjack
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Hog Rider Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Lumberjack Mega Knight
Goblin Gang
Hog Rider Firecracker Mirror
Firecracker
Hog Rider Goblin Gang Mirror Lumberjack Mega Knight
Hog Rider
Arrows Goblin Gang Firecracker Mirror Electro Wizard Lumberjack Mega Knight
Mirror
Arrows Goblin Gang Firecracker Hog Rider Lumberjack
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Hog Rider Mirror Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Electro Wizard Lumberjack

Defense Synergies 2 14

Arrows
Mirror Mega Knight Lumberjack
Goblin Gang
Firecracker Mirror Electro Wizard Lumberjack
Firecracker
Goblin Gang Mirror Electro Wizard Lumberjack Mega Knight
Hog Rider
Mirror
Arrows Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Firecracker Mirror Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Firecracker Mirror Electro Wizard
Mega Knight
Arrows Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Lumberjack Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Wizard
Lumberjack Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Goblin Gang Firecracker
Arrows Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Arrows Firecracker Lumberjack Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard
Lumberjack Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Firecracker Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Electro Wizard Lumberjack
Arrows Mega Knight Goblin Gang Firecracker Electro Wizard Lumberjack
Arrows Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Mega Knight Arrows Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Wizard
Goblin Gang Lumberjack Mega Knight Electro Wizard
Goblin Gang Lumberjack Mega Knight
Arrows Firecracker Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Firecracker
Goblin Gang
Mega Knight Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Lumberjack
Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker Lumberjack
Arrows Mega Knight Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Electro Wizard Lumberjack
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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