My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Hog Rider Miner
Zap
Fire Spirit Goblins
Barbarian Barrel
Fire Spirit Goblins Bomb Tower Hunter Ice Wizard
The Log
Fire Spirit Goblins Hog Rider Hunter
Earthquake
Bomb Tower Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Hog Rider Hunter Miner Ice Wizard
Fireball
Bomb Tower Hog Rider Hunter Ice Wizard
Poison
Bomb Tower Hunter Ice Wizard
Lightning
Bomb Tower Hunter Ice Wizard
Rocket
Bomb Tower Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Miner Ice Wizard Bomb Tower Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Miner

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Goblins
Hog Rider Miner
Arrows
Hog Rider Miner
Bomb Tower
Hog Rider
Fire Spirit Goblins Arrows Hunter
Hunter
Hog Rider
Miner
Fire Spirit Goblins Arrows
Ice Wizard

Defense Synergies 0 6

Fire Spirit
Goblins
Hunter Ice Wizard
Arrows
Bomb Tower Ice Wizard
Bomb Tower
Arrows Ice Wizard
Hog Rider
Hunter
Goblins Ice Wizard
Miner
Ice Wizard
Goblins Arrows Bomb Tower Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Hunter Goblins Ice Wizard
Bomb Tower Hunter Fire Spirit Goblins Ice Wizard
Bomb Tower Hunter Goblins Ice Wizard
Arrows Bomb Tower
Arrows Fire Spirit Goblins Bomb Tower Hunter Ice Wizard
Hunter Fire Spirit Arrows Bomb Tower Ice Wizard
Arrows Bomb Tower
Hunter Goblins Bomb Tower Ice Wizard
Fire Spirit Goblins Hunter Miner Ice Wizard
Goblins Ice Wizard Arrows Bomb Tower Hunter
Arrows Hunter Ice Wizard
Bomb Tower Hunter Fire Spirit Ice Wizard
Fire Spirit Bomb Tower Goblins Arrows Hunter
Bomb Tower Hunter
Bomb Tower Hunter
Bomb Tower Goblins Arrows Hunter
Fire Spirit Arrows Bomb Tower Goblins Hunter Ice Wizard
Arrows Bomb Tower Hunter Fire Spirit Ice Wizard
Bomb Tower Hunter
Fire Spirit Goblins Arrows Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Bomb Tower Hunter Miner
Goblins Bomb Tower Hunter
Hunter
Hunter
Fire Spirit Arrows Bomb Tower Hunter Ice Wizard
Goblins Bomb Tower Hunter Ice Wizard
Bomb Tower Hunter
Goblins Bomb Tower
Bomb Tower Hunter
Arrows
Bomb Tower Hunter
Bomb Tower
Goblins Bomb Tower Hunter
Arrows Bomb Tower Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Hunter Ice Wizard
Fire Spirit Arrows
Arrows Fire Spirit Hunter Ice Wizard
Arrows Miner
Fire Spirit Goblins
Miner Arrows
Fire Spirit Arrows
Fire Spirit Hunter Miner
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Fire Spirit Arrows Hunter
Fire Spirit Arrows Miner
Arrows
Arrows
Arrows Fire Spirit Hunter Ice Wizard
Arrows Miner Hunter Ice Wizard
Arrows Miner
Miner Arrows
Fire Spirit Arrows Hunter Ice Wizard
Arrows Hunter Miner
Arrows
Arrows
Fire Spirit
Fire Spirit Arrows Hunter Ice Wizard
Arrows
Miner Hunter
Arrows
Arrows
Miner

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