My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Hunter Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut Inferno Tower
Barbarian Barrel
Goblin Hut Inferno Tower Hunter
The Log
Goblin Hut Hunter
Earthquake
Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Hunter
Fireball
Goblin Hut Inferno Tower Hunter
Poison
Goblin Hut Inferno Tower Hunter
Lightning
Goblin Hut Inferno Tower Hunter
Rocket
Goblin Hut Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Poison Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Hunter Goblin Hut Inferno Tower Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Poison Hunter Goblin Hut

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Mega Knight
Goblin Hut
Golem Mega Knight
Inferno Tower
Poison
Golem Mega Knight
Hunter
Golem Mega Knight
Lightning
Golem Arrows
Golem
Arrows Poison Lightning Goblin Hut Hunter
Mega Knight
Arrows Goblin Hut Poison Hunter

Defense Synergies 1 9

Arrows
Mega Knight Goblin Hut Inferno Tower Lightning
Goblin Hut
Arrows Inferno Tower Hunter
Inferno Tower
Arrows Goblin Hut Poison Mega Knight
Poison
Inferno Tower Mega Knight
Hunter
Goblin Hut Mega Knight
Lightning
Arrows
Golem
Mega Knight
Arrows Inferno Tower Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Inferno Tower
Inferno Tower Hunter Goblin Hut Mega Knight
Goblin Hut Inferno Tower Hunter Mega Knight Lightning
Goblin Hut Inferno Tower Hunter Mega Knight
Lightning Arrows Poison Mega Knight
Arrows Hunter Mega Knight
Inferno Tower Hunter Lightning Arrows Goblin Hut Poison
Lightning Arrows Inferno Tower Poison Mega Knight
Inferno Tower Hunter Goblin Hut
Inferno Tower Hunter Mega Knight
Poison Arrows Goblin Hut Hunter Mega Knight
Arrows Inferno Tower Hunter Goblin Hut Poison
Goblin Hut Inferno Tower Hunter Mega Knight Lightning
Mega Knight Arrows Goblin Hut Poison Hunter
Inferno Tower Goblin Hut Hunter Mega Knight
Inferno Tower Goblin Hut Hunter Lightning Mega Knight
Mega Knight Arrows Goblin Hut Inferno Tower Poison Hunter
Arrows Mega Knight Goblin Hut Hunter
Arrows Poison Hunter Goblin Hut Mega Knight
Goblin Hut Inferno Tower Hunter
Mega Knight Arrows Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Inferno Tower
Poison Arrows Hunter Lightning Mega Knight
Mega Knight Goblin Hut Inferno Tower Hunter Lightning
Hunter Lightning Mega Knight Inferno Tower
Inferno Tower Goblin Hut Hunter Mega Knight
Arrows Poison Goblin Hut Hunter
Goblin Hut Inferno Tower Hunter Lightning
Inferno Tower Mega Knight Hunter
Lightning Mega Knight Goblin Hut Inferno Tower Poison
Inferno Tower Goblin Hut
Mega Knight Goblin Hut Inferno Tower Hunter
Lightning Mega Knight Arrows Poison
Lightning Mega Knight Inferno Tower Hunter
Mega Knight
Goblin Hut Inferno Tower Poison Hunter Lightning
Arrows Poison Mega Knight Goblin Hut Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows
Arrows Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Hunter
Arrows Poison
Arrows Poison Hunter Lightning
Arrows Poison Lightning
Lightning Poison
Poison Lightning Arrows
Poison Lightning Arrows
Poison Lightning Goblin Hut Hunter
Lightning Arrows Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Goblin Hut Poison Hunter
Lightning Arrows Goblin Hut Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison Hunter Mega Knight
Lightning Arrows Poison Mega Knight
Lightning Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Poison Hunter Mega Knight
Arrows Poison Hunter Lightning
Lightning Arrows Poison Mega Knight
Poison Lightning Arrows
Poison Lightning Arrows Hunter
Lightning Goblin Hut Poison
Lightning
Poison Lightning Arrows Hunter Mega Knight
Lightning Arrows Poison
Mega Knight
Arrows Poison Lightning
Lightning Goblin Hut
Poison Lightning Arrows Hunter
Arrows
Poison Lightning Hunter Mega Knight
Arrows Poison Lightning
Lightning Arrows Poison
Mega Knight
Poison Lightning
Poison Lightning
Poison Lightning Mega Knight

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