My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Hunter Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Inferno Tower Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Hunter Executioner Princess
The Log
Goblin Gang Elite Barbarians Hunter Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Hunter Executioner Princess
Fireball
Goblin Gang Elite Barbarians Inferno Tower Hunter Executioner Princess
Poison
Goblin Gang Inferno Tower Hunter Executioner Princess
Lightning
Elite Barbarians Inferno Tower Hunter Executioner
Rocket
Elite Barbarians Inferno Tower Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Princess Hunter Inferno Tower Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Princess Hunter

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Goblin Gang
Princess
Elite Barbarians
Arrows Mega Knight
Inferno Tower
Hunter
Mega Knight
Executioner
Mega Knight
Princess
Goblin Gang Mega Knight
Mega Knight
Arrows Elite Barbarians Hunter Executioner Princess

Defense Synergies 2 9

Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower Princess
Elite Barbarians
Hunter Mega Knight
Inferno Tower
Goblin Gang Arrows Princess Mega Knight
Hunter
Elite Barbarians Mega Knight
Executioner
Mega Knight
Princess
Goblin Gang Inferno Tower Mega Knight
Mega Knight
Arrows Elite Barbarians Inferno Tower Hunter Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner
Elite Barbarians Inferno Tower Hunter Goblin Gang Executioner Mega Knight
Goblin Gang Inferno Tower Hunter Mega Knight Elite Barbarians Executioner
Elite Barbarians Inferno Tower Hunter Goblin Gang Mega Knight
Arrows Elite Barbarians Princess Mega Knight
Arrows Goblin Gang Hunter Executioner Mega Knight
Inferno Tower Hunter Arrows Goblin Gang Executioner Princess
Arrows Inferno Tower Mega Knight
Inferno Tower Hunter Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Inferno Tower Hunter Mega Knight
Goblin Gang Executioner Arrows Hunter Princess Mega Knight
Arrows Inferno Tower Hunter Executioner Goblin Gang Princess
Inferno Tower Hunter Mega Knight Goblin Gang Elite Barbarians
Executioner Mega Knight Arrows Goblin Gang Hunter Princess
Elite Barbarians Inferno Tower Goblin Gang Hunter Mega Knight
Inferno Tower Goblin Gang Elite Barbarians Hunter Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Inferno Tower Hunter Executioner
Arrows Mega Knight Goblin Gang Elite Barbarians Hunter Executioner
Arrows Hunter Executioner Princess Mega Knight
Elite Barbarians Inferno Tower Hunter
Goblin Gang Mega Knight Arrows Elite Barbarians Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians Hunter Executioner Mega Knight
Goblin Gang Mega Knight Elite Barbarians Inferno Tower Hunter
Goblin Gang Hunter Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Hunter Executioner Mega Knight
Arrows Executioner Goblin Gang Hunter Princess
Goblin Gang Elite Barbarians Inferno Tower Hunter
Inferno Tower Mega Knight Elite Barbarians Hunter
Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Elite Barbarians Inferno Tower Hunter
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Inferno Tower Hunter Executioner
Executioner Princess Mega Knight
Goblin Gang Elite Barbarians Inferno Tower Hunter Executioner
Arrows Executioner Mega Knight Elite Barbarians Inferno Tower Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Executioner Princess
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Hunter Princess
Arrows Executioner Princess
Arrows Hunter Executioner Princess
Arrows
Goblin Gang Elite Barbarians
Arrows Princess
Arrows Executioner Princess
Elite Barbarians Hunter Executioner Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Hunter Executioner Princess
Arrows Executioner Princess Mega Knight
Arrows
Arrows Hunter Executioner Princess Mega Knight
Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Hunter Executioner Princess Mega Knight
Arrows Hunter Executioner Princess
Arrows Princess Mega Knight
Arrows
Elite Barbarians Arrows Hunter Executioner Princess
Elite Barbarians
Arrows Hunter Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Goblin Gang Princess
Arrows Hunter Executioner Princess
Arrows
Goblin Gang Hunter Executioner Princess Mega Knight
Arrows Executioner Princess
Arrows
Elite Barbarians Executioner Mega Knight
Goblin Gang Elite Barbarians Princess
Executioner Princess
Executioner Princess Mega Knight

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