My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Lumberjack
The Log
Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Tornado Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Goblin Gang
Balloon
Wizard
Tornado Balloon Lumberjack
Skeleton Army
Tornado
Wizard Balloon
Balloon
Arrows Lumberjack Goblin Gang Wizard Tornado
Inferno Dragon
Lumberjack
Balloon Arrows Wizard

Defense Synergies 1 10

Arrows
Tornado Lumberjack
Goblin Gang
Skeleton Army Inferno Dragon Lumberjack
Wizard
Tornado Skeleton Army Lumberjack
Skeleton Army
Goblin Gang Wizard Inferno Dragon Lumberjack
Tornado
Wizard Arrows Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Skeleton Army Tornado
Lumberjack
Arrows Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Inferno Dragon Lumberjack Goblin Gang
Goblin Gang Skeleton Army Tornado Lumberjack Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Goblin Gang
Arrows Skeleton Army Tornado Lumberjack
Arrows Goblin Gang Skeleton Army Tornado Lumberjack
Tornado Inferno Dragon Arrows Goblin Gang Wizard
Arrows
Inferno Dragon Goblin Gang Skeleton Army Tornado Lumberjack
Goblin Gang Skeleton Army Tornado Lumberjack
Goblin Gang Skeleton Army Arrows Wizard Tornado Lumberjack
Arrows Inferno Dragon Goblin Gang Wizard Tornado
Skeleton Army Lumberjack Goblin Gang Wizard
Wizard Skeleton Army Arrows Goblin Gang Tornado Lumberjack
Skeleton Army Inferno Dragon Goblin Gang Lumberjack
Skeleton Army Tornado Goblin Gang Inferno Dragon Lumberjack
Wizard Arrows Goblin Gang Skeleton Army Tornado Lumberjack
Arrows Goblin Gang Wizard Skeleton Army Tornado Lumberjack
Arrows Wizard Tornado Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Goblin Gang Wizard Skeleton Army Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack
Arrows Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack Tornado
Goblin Gang Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Goblin Gang Tornado
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Tornado Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Arrows Tornado
Skeleton Army Goblin Gang Wizard Lumberjack
Wizard Skeleton Army
Goblin Gang Skeleton Army Tornado Inferno Dragon Lumberjack
Arrows Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Tornado Lumberjack
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Inferno Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Skeleton Army
Arrows Wizard Tornado
Arrows
Goblin Gang Wizard Lumberjack
Arrows Wizard
Arrows Tornado
Goblin Gang Tornado
Tornado
Tornado

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