My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince P.E.K.K.A Miner Mother Witch
Fireball
Goblin Gang Wizard Mother Witch
Poison
Goblin Gang Wizard Mother Witch
Lightning
Wizard Dark Prince Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Dark Prince Mother Witch Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Miner Mother Witch
Goblin Gang
Miner Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Miner
Dark Prince
Arrows Goblin Gang Wizard Miner Mother Witch
P.E.K.K.A
Arrows Goblin Gang Wizard Mother Witch
Miner
Goblin Gang Arrows Wizard Dark Prince Mother Witch Golden Knight
Mother Witch
Arrows Dark Prince P.E.K.K.A Miner
Golden Knight
Miner

Defense Synergies 0 12

Arrows
Dark Prince P.E.K.K.A Mother Witch Golden Knight
Goblin Gang
Dark Prince P.E.K.K.A Miner
Wizard
Dark Prince P.E.K.K.A Golden Knight
Dark Prince
Arrows Goblin Gang Wizard Mother Witch
P.E.K.K.A
Arrows Goblin Gang Wizard
Miner
Goblin Gang
Mother Witch
Arrows Dark Prince Golden Knight
Golden Knight
Arrows Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
P.E.K.K.A Goblin Gang Dark Prince
Goblin Gang P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Goblin Gang Dark Prince Mother Witch
Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince Miner
Goblin Gang Mother Witch Arrows Wizard Dark Prince
Arrows Goblin Gang Wizard
P.E.K.K.A Goblin Gang Wizard Dark Prince
Wizard Arrows Goblin Gang Dark Prince P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Arrows Goblin Gang Dark Prince P.E.K.K.A
Arrows Goblin Gang Wizard Dark Prince Golden Knight
Arrows Wizard Dark Prince Mother Witch
P.E.K.K.A
Goblin Gang Wizard Dark Prince Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A
Arrows Goblin Gang Wizard Miner
Goblin Gang P.E.K.K.A Dark Prince Golden Knight
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Dark Prince
Arrows Wizard Mother Witch Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince Golden Knight
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Wizard Golden Knight
Wizard
Goblin Gang Dark Prince P.E.K.K.A Golden Knight
Arrows Wizard Dark Prince P.E.K.K.A Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Miner Golden Knight
Arrows Miner
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard Golden Knight
Goblin Gang
Miner Arrows Wizard Dark Prince Golden Knight
Arrows Wizard
Miner Golden Knight
Arrows
Arrows
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Wizard Dark Prince
Arrows Wizard Miner Mother Witch Golden Knight
Arrows Wizard
Arrows
Arrows Mother Witch Wizard Dark Prince
Arrows Miner Wizard Golden Knight
Arrows Wizard Miner Golden Knight
Miner Arrows Golden Knight
Arrows Wizard Mother Witch
Wizard
Arrows Wizard Miner
Arrows
P.E.K.K.A
Arrows Wizard
Goblin Gang Dark Prince
Arrows Wizard
Arrows
Miner Goblin Gang Wizard Dark Prince
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A
Goblin Gang Golden Knight
Dark Prince Miner Golden Knight

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