My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Miner Ice Wizard
Fireball
Goblin Gang Wizard Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Ice Wizard Valkyrie Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Miner Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Miner Mega Knight
Goblin Gang
Miner Valkyrie
Valkyrie
Goblin Gang Wizard
Wizard
Valkyrie Miner Mega Knight
Freeze
Arrows
Miner
Goblin Gang Arrows Wizard Mega Knight
Ice Wizard
Mega Knight
Arrows Wizard Miner

Defense Synergies 1 14

Arrows
Mega Knight Valkyrie Ice Wizard
Goblin Gang
Valkyrie Miner Ice Wizard
Valkyrie
Arrows Goblin Gang Wizard Freeze Ice Wizard
Wizard
Valkyrie Freeze Ice Wizard Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Miner
Goblin Gang Mega Knight
Ice Wizard
Arrows Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard Freeze Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Ice Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Freeze Ice Wizard
Goblin Gang Valkyrie Ice Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Freeze Valkyrie Ice Wizard Mega Knight
Arrows Goblin Gang Wizard Freeze Ice Wizard
Arrows Valkyrie Mega Knight
Goblin Gang Ice Wizard
Goblin Gang Valkyrie Miner Ice Wizard Mega Knight
Goblin Gang Valkyrie Ice Wizard Arrows Wizard Freeze Mega Knight
Arrows Goblin Gang Wizard Ice Wizard
Mega Knight Goblin Gang Valkyrie Wizard Freeze Ice Wizard
Valkyrie Wizard Mega Knight Arrows Goblin Gang Freeze
Goblin Gang Mega Knight
Goblin Gang Freeze Mega Knight
Wizard Mega Knight Arrows Goblin Gang Valkyrie
Arrows Mega Knight Goblin Gang Valkyrie Wizard Ice Wizard
Arrows Valkyrie Wizard Freeze Ice Wizard Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Valkyrie Wizard Miner Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Arrows Wizard Goblin Gang Freeze Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Mega Knight Valkyrie
Freeze Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Valkyrie Freeze
Arrows Valkyrie Mega Knight Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Miner Ice Wizard
Arrows Miner
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Wizard Freeze Ice Wizard
Arrows Miner Wizard
Goblin Gang
Miner Arrows Valkyrie Wizard
Arrows Wizard
Miner
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard Ice Wizard Mega Knight
Arrows Miner Wizard Ice Wizard
Arrows Wizard Miner Mega Knight
Miner Arrows
Arrows Wizard Ice Wizard
Wizard Freeze
Arrows Wizard Miner Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Goblin Gang Freeze
Arrows Wizard Ice Wizard
Freeze
Arrows
Miner Goblin Gang Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang Freeze
Freeze Miner Mega Knight

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