My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch Bandit
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Witch Bandit
The Log
Goblin Gang Royal Giant Witch Bandit
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Bandit
Fireball
Goblin Gang Tesla Wizard Witch Bandit
Poison
Goblin Gang Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Tesla Valkyrie Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bandit
Goblin Gang
Royal Giant Valkyrie Bandit
Tesla
Royal Giant
Arrows Goblin Gang Wizard Witch Bandit
Valkyrie
Goblin Gang Wizard Witch Bandit
Wizard
Royal Giant Valkyrie Bandit
Witch
Royal Giant Valkyrie Bandit
Bandit
Arrows Goblin Gang Royal Giant Valkyrie Wizard Witch

Defense Synergies 1 12

Arrows
Tesla Valkyrie Bandit
Goblin Gang
Tesla Valkyrie Bandit
Tesla
Goblin Gang Arrows Valkyrie Wizard
Royal Giant
Valkyrie
Arrows Goblin Gang Tesla Wizard Witch Bandit
Wizard
Tesla Valkyrie Bandit
Witch
Valkyrie Bandit
Bandit
Arrows Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Goblin Gang Tesla Valkyrie Witch Bandit
Goblin Gang Tesla Witch Valkyrie Bandit
Tesla Witch Goblin Gang Valkyrie Bandit
Arrows Valkyrie
Arrows Goblin Gang Tesla Valkyrie Bandit
Tesla Arrows Goblin Gang Wizard Witch
Arrows Tesla Valkyrie Bandit
Tesla Witch Goblin Gang
Goblin Gang Tesla Valkyrie Bandit
Goblin Gang Valkyrie Witch Arrows Tesla Wizard Bandit
Arrows Tesla Goblin Gang Wizard Witch
Tesla Goblin Gang Valkyrie Wizard Witch Bandit
Valkyrie Wizard Arrows Goblin Gang Tesla Witch
Goblin Gang Tesla Bandit
Goblin Gang Tesla Bandit
Tesla Wizard Arrows Goblin Gang Valkyrie Witch
Arrows Tesla Goblin Gang Valkyrie Wizard Witch Bandit
Arrows Valkyrie Wizard Witch Tesla Bandit
Tesla
Goblin Gang Valkyrie Wizard Arrows Tesla Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Witch Bandit
Bandit Arrows Goblin Gang Tesla Valkyrie Wizard
Goblin Gang Bandit Valkyrie Witch
Goblin Gang Valkyrie Tesla Bandit
Goblin Gang Tesla Valkyrie Witch Bandit
Arrows Wizard Goblin Gang Tesla Witch
Goblin Gang Tesla Valkyrie Witch Bandit
Tesla Valkyrie
Valkyrie Witch Bandit
Witch Goblin Gang Tesla
Tesla Valkyrie Witch
Arrows Valkyrie
Goblin Gang Tesla Valkyrie Wizard Witch Bandit
Wizard Tesla Valkyrie Witch
Goblin Gang Tesla Witch Valkyrie
Arrows Valkyrie Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Bandit
Goblin Gang
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Bandit
Arrows
Arrows Wizard
Goblin Gang Witch Bandit
Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows
Goblin Gang Witch
Witch
Witch Bandit

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