My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Goblin Gang Tesla Hog Rider Wizard Lumberjack
Poison
Goblin Gang Wizard
Lightning
Tesla Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Goblin Gang The Log Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Goblin Gang Wizard The Log Lumberjack
The Log
Hog Rider P.E.K.K.A Lumberjack
Lumberjack
Arrows Hog Rider Wizard P.E.K.K.A The Log

Defense Synergies 3 11

Arrows
Tesla P.E.K.K.A Lumberjack
Goblin Gang
Tesla P.E.K.K.A The Log Lumberjack
Tesla
Goblin Gang The Log Arrows Wizard
Hog Rider
Wizard
Tesla P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Arrows Goblin Gang Wizard
The Log
Tesla P.E.K.K.A Goblin Gang Wizard Lumberjack
Lumberjack
Arrows Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
P.E.K.K.A Lumberjack Goblin Gang Tesla The Log
Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack Goblin Gang
Arrows P.E.K.K.A The Log Lumberjack
Arrows Goblin Gang The Log Tesla Lumberjack
Tesla Arrows Goblin Gang Wizard
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Arrows Tesla Wizard The Log Lumberjack
Arrows Tesla Goblin Gang Wizard
Tesla P.E.K.K.A Lumberjack Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Tesla P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Gang Tesla Lumberjack
Goblin Gang Tesla P.E.K.K.A The Log Lumberjack
Tesla Wizard Arrows Goblin Gang P.E.K.K.A Lumberjack
Arrows Tesla Goblin Gang Wizard The Log Lumberjack
Arrows Wizard The Log Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Goblin Gang Wizard Arrows Tesla P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla P.E.K.K.A
Arrows Goblin Gang Tesla Wizard The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack The Log
Goblin Gang P.E.K.K.A Lumberjack Tesla The Log
P.E.K.K.A Goblin Gang Tesla Lumberjack
Arrows Wizard Goblin Gang Tesla
Goblin Gang P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Gang Tesla Wizard Lumberjack
Wizard Tesla
Goblin Gang Tesla P.E.K.K.A The Log Lumberjack
Arrows Tesla Wizard P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
P.E.K.K.A Tesla Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Lumberjack
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Goblin Gang
Arrows Wizard
Arrows The Log
Goblin Gang Wizard Lumberjack
Arrows The Log Wizard
Arrows
P.E.K.K.A
Goblin Gang The Log
The Log
P.E.K.K.A
Wizard

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