My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Royal Recruits Valkyrie Inferno Tower Witch
The Log
Goblin Gang Royal Recruits Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Valkyrie Witch
Fireball
Goblin Gang Inferno Tower Witch
Poison
Goblin Gang Royal Recruits Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Valkyrie Inferno Tower Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Goblin Gang
Royal Recruits Valkyrie
Royal Recruits
Goblin Gang
Fireball
Arrows Mega Knight
Valkyrie
Goblin Gang Witch
Inferno Tower
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Fireball Witch

Defense Synergies 2 12

Arrows
Mega Knight Fireball Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Royal Recruits Valkyrie
Royal Recruits
Goblin Gang
Fireball
Arrows Valkyrie Inferno Tower Mega Knight
Valkyrie
Arrows Goblin Gang Fireball Inferno Tower Witch
Inferno Tower
Goblin Gang Arrows Fireball Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Royal Recruits Valkyrie Witch Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Royal Recruits Valkyrie
Royal Recruits Inferno Tower Witch Goblin Gang Valkyrie Mega Knight
Arrows Royal Recruits Fireball Valkyrie Mega Knight
Arrows Goblin Gang Fireball Valkyrie Mega Knight
Inferno Tower Arrows Goblin Gang Fireball Witch
Arrows Royal Recruits Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Valkyrie Inferno Tower Mega Knight
Goblin Gang Valkyrie Witch Arrows Royal Recruits Fireball Mega Knight
Arrows Inferno Tower Goblin Gang Fireball Witch
Royal Recruits Inferno Tower Mega Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Arrows Goblin Gang Royal Recruits Witch
Royal Recruits Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Royal Recruits Fireball Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Fireball Valkyrie Inferno Tower Witch
Arrows Fireball Mega Knight Goblin Gang Royal Recruits Valkyrie Witch
Arrows Valkyrie Witch Royal Recruits Fireball Mega Knight
Royal Recruits Inferno Tower
Goblin Gang Royal Recruits Valkyrie Mega Knight Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Royal Recruits Mega Knight Valkyrie Inferno Tower Witch
Goblin Gang Royal Recruits Valkyrie Mega Knight Fireball Inferno Tower
Royal Recruits Inferno Tower Goblin Gang Valkyrie Witch Mega Knight
Arrows Fireball Goblin Gang Witch
Goblin Gang Royal Recruits Fireball Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Royal Recruits Valkyrie
Royal Recruits Mega Knight Fireball Valkyrie Inferno Tower Witch
Royal Recruits Inferno Tower Witch Goblin Gang
Mega Knight Royal Recruits Valkyrie Inferno Tower Witch
Royal Recruits Mega Knight Arrows Fireball Valkyrie
Royal Recruits Mega Knight Goblin Gang Fireball Valkyrie Inferno Tower Witch
Royal Recruits Fireball Valkyrie Witch Mega Knight
Goblin Gang Royal Recruits Inferno Tower Witch Fireball Valkyrie
Arrows Valkyrie Mega Knight Royal Recruits Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Royal Recruits Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Royal Recruits Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Royal Recruits Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Royal Recruits Mega Knight
Goblin Gang Royal Recruits Fireball Witch
Fireball Witch
Royal Recruits Fireball Witch Mega Knight

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