My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Sparky
Giant Snowball
Goblin Gang Hog Rider Royal Hogs
Zap
Goblin Gang Mortar Royal Hogs Sparky
Barbarian Barrel
Goblin Gang Mortar Wizard Royal Hogs Sparky
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs Sparky
Earthquake
Goblin Gang Mortar Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Sparky
Fireball
Goblin Gang Mortar Hog Rider Wizard Royal Hogs Sparky
Poison
Goblin Gang Mortar Wizard Royal Hogs Sparky
Lightning
Mortar Mini P.E.K.K.A Wizard Sparky
Rocket
Mortar Hog Rider Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mortar Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mortar Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Sparky Mortar Mini P.E.K.K.A
Goblin Gang
Hog Rider Mortar Mini P.E.K.K.A Royal Hogs Sparky
Mortar
Arrows Goblin Gang Hog Rider
Mini P.E.K.K.A
Sparky Arrows Goblin Gang Hog Rider Wizard Royal Hogs
Hog Rider
Arrows Goblin Gang Mortar Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider Royal Hogs Sparky
Royal Hogs
Arrows Goblin Gang Mini P.E.K.K.A Wizard
Sparky
Arrows Mini P.E.K.K.A Goblin Gang Wizard

Defense Synergies 0 8

Arrows
Mortar Mini P.E.K.K.A Sparky
Goblin Gang
Mortar Mini P.E.K.K.A Sparky
Mortar
Arrows Goblin Gang Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Wizard
Hog Rider
Wizard
Mortar Mini P.E.K.K.A
Royal Hogs
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Sparky
Mini P.E.K.K.A Sparky Goblin Gang Mortar
Goblin Gang Mortar Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Goblin Gang Mortar
Arrows Mini P.E.K.K.A Sparky
Arrows Goblin Gang
Arrows Goblin Gang Mortar Wizard
Arrows Sparky
Mini P.E.K.K.A Sparky Goblin Gang Mortar
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Arrows Wizard
Arrows Goblin Gang Wizard
Mortar Mini P.E.K.K.A Sparky Goblin Gang Wizard
Wizard Sparky Arrows Goblin Gang Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang Mortar
Goblin Gang Mortar Mini P.E.K.K.A Sparky
Wizard Sparky Arrows Goblin Gang Mortar Mini P.E.K.K.A
Arrows Mortar Goblin Gang Wizard
Arrows Mortar Wizard
Mini P.E.K.K.A Sparky Mortar
Goblin Gang Wizard Arrows Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Sparky
Arrows Goblin Gang Mortar Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Arrows Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Mortar Mini P.E.K.K.A Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Mortar Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Sparky
Arrows Mortar
Arrows Sparky
Arrows Sparky
Wizard Arrows Mortar Sparky
Arrows Wizard
Arrows Mortar Wizard Sparky
Arrows Wizard
Arrows Mortar Wizard
Goblin Gang Mini P.E.K.K.A Sparky
Arrows Mortar Wizard Sparky
Arrows Wizard
Mortar Sparky
Arrows Mortar
Arrows Mortar Sparky
Arrows Mortar Wizard Sparky
Arrows Mortar Wizard Sparky
Arrows Mortar Sparky
Mini P.E.K.K.A Sparky
Arrows Mortar Mini P.E.K.K.A Wizard Sparky
Arrows Mortar Wizard
Sparky
Arrows Wizard
Sparky
Arrows Mortar
Arrows Mortar Wizard Sparky
Arrows Mortar Wizard Sparky
Arrows Mortar Wizard Sparky
Arrows Mortar Sparky
Arrows Wizard Sparky
Wizard
Mini P.E.K.K.A Sparky
Arrows Mortar Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Sparky
Arrows Mortar Wizard
Arrows Sparky
Sparky
Goblin Gang Sparky
Mortar Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: