My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Royal Ghost Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Goblin Gang Battle Ram Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Royal Ghost

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Goblin Gang
Battle Ram P.E.K.K.A Royal Ghost
Battle Ram
Poison The Log Arrows Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Goblin Gang Battle Ram The Log
The Log
Battle Ram Poison P.E.K.K.A
Royal Ghost
Goblin Gang Battle Ram Poison Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 10

Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log Electro Wizard
Battle Ram
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Arrows Goblin Gang Electro Wizard
The Log
P.E.K.K.A Goblin Gang Poison Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Goblin Gang Poison P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Arrows Poison P.E.K.K.A The Log
Arrows Goblin Gang The Log Royal Ghost Electro Wizard
Electro Wizard Arrows Goblin Gang Poison
Arrows Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Poison Electro Wizard Arrows The Log Royal Ghost
Arrows Goblin Gang Poison Electro Wizard
P.E.K.K.A Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
Arrows Goblin Gang Poison P.E.K.K.A Electro Wizard
Arrows Goblin Gang The Log Royal Ghost Electro Wizard
Arrows Poison The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Arrows Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Goblin Gang The Log Royal Ghost
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Poison Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Poison The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Poison P.E.K.K.A The Log
Arrows Poison P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log Royal Ghost
Arrows Poison The Log Royal Ghost Electro Wizard
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Goblin Gang Poison Electro Wizard
Poison Arrows The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Royal Ghost Electro Wizard
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows The Log
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison The Log
Electro Wizard Goblin Gang
Poison Arrows Electro Wizard
Arrows The Log
Poison Goblin Gang Electro Wizard
Arrows The Log Poison
Arrows Poison
P.E.K.K.A
Goblin Gang Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Royal Ghost Electro Wizard

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