My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Ram Rider
Giant Snowball
Goblin Gang Mega Minion Musketeer Hog Rider Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Musketeer Wizard
The Log
Goblin Gang Musketeer Hog Rider Ram Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Musketeer Hog Rider Wizard Ram Rider
Fireball
Goblin Gang Mega Minion Musketeer Hog Rider Wizard Ram Rider
Poison
Goblin Gang Mega Minion Musketeer Wizard
Lightning
Mega Minion Musketeer Wizard Ram Rider
Rocket
Musketeer Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Earthquake Musketeer Hog Rider Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Earthquake

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Earthquake Ram Rider
Goblin Gang
Hog Rider
Mega Minion
Arrows
Earthquake
Hog Rider Arrows Ram Rider
Musketeer
Hog Rider Ram Rider
Hog Rider
Arrows Goblin Gang Earthquake Musketeer Wizard
Wizard
Hog Rider Ram Rider
Ram Rider
Arrows Earthquake Musketeer Wizard

Defense Synergies 1 4

Arrows
Mega Minion
Goblin Gang
Musketeer
Mega Minion
Arrows Musketeer Wizard
Earthquake
Musketeer
Goblin Gang Mega Minion Ram Rider
Hog Rider
Wizard
Mega Minion
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Musketeer Wizard Ram Rider
Goblin Gang Mega Minion Musketeer Ram Rider
Goblin Gang Ram Rider Mega Minion Musketeer
Goblin Gang Mega Minion Musketeer Ram Rider
Arrows Earthquake
Arrows Goblin Gang Mega Minion Earthquake Musketeer
Mega Minion Musketeer Ram Rider Arrows Goblin Gang Wizard
Earthquake Arrows Musketeer Ram Rider
Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Arrows Mega Minion Earthquake Musketeer Wizard Ram Rider
Arrows Mega Minion Musketeer Goblin Gang Wizard Ram Rider
Goblin Gang Earthquake Musketeer Wizard Ram Rider
Wizard Arrows Goblin Gang Mega Minion Earthquake
Goblin Gang Ram Rider
Goblin Gang Ram Rider
Wizard Arrows Goblin Gang Musketeer
Arrows Goblin Gang Mega Minion Musketeer Wizard Ram Rider
Arrows Earthquake Wizard Mega Minion Musketeer Ram Rider
Musketeer Ram Rider
Goblin Gang Wizard Arrows Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Mega Minion Musketeer Wizard
Goblin Gang Musketeer Ram Rider
Goblin Gang Musketeer Ram Rider
Goblin Gang Musketeer Ram Rider
Arrows Wizard Goblin Gang Musketeer Ram Rider
Goblin Gang Mega Minion Musketeer Ram Rider
Mega Minion
Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer
Arrows
Goblin Gang Wizard Ram Rider
Wizard Musketeer
Goblin Gang Mega Minion Musketeer
Arrows Mega Minion Earthquake Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer Ram Rider
Earthquake Arrows
Earthquake Arrows Musketeer
Wizard Arrows Earthquake
Arrows Wizard Mega Minion Musketeer Ram Rider
Arrows Earthquake Musketeer Wizard
Arrows Earthquake Wizard Ram Rider
Arrows Wizard Ram Rider
Goblin Gang Musketeer
Arrows Earthquake Musketeer Wizard Ram Rider
Arrows Musketeer Wizard
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Wizard
Earthquake Arrows Musketeer Wizard
Arrows Earthquake
Arrows Mega Minion Earthquake Musketeer Wizard
Arrows Earthquake Wizard
Earthquake Musketeer
Arrows Wizard
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Wizard
Mega Minion
Arrows Earthquake Musketeer Wizard Ram Rider
Arrows Musketeer Wizard Ram Rider
Arrows Musketeer
Arrows Musketeer Wizard
Mega Minion Musketeer Wizard
Mega Minion
Arrows Earthquake Musketeer Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Goblin Gang Musketeer
Arrows Mega Minion Musketeer Wizard Ram Rider
Arrows
Goblin Gang Mega Minion Musketeer Wizard
Arrows Earthquake Musketeer Wizard
Arrows
Mega Minion Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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