My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Executioner
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch Bowler Executioner
Fireball
Goblin Gang Hog Rider Witch Bowler Executioner
Poison
Goblin Gang Witch Executioner
Lightning
Witch Bowler Executioner
Rocket
Hog Rider Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Hog Rider Freeze Witch Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Tornado Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Bowler
Goblin Gang
Hog Rider Bowler
Hog Rider
Arrows Goblin Gang Freeze Tornado Witch Bowler Executioner
Tornado
Executioner Hog Rider Freeze Witch Bowler
Freeze
Hog Rider Arrows Tornado
Witch
Hog Rider Tornado Bowler
Bowler
Arrows Goblin Gang Hog Rider Tornado Witch Executioner
Executioner
Tornado Hog Rider Bowler

Defense Synergies 2 4

Arrows
Tornado Bowler
Goblin Gang
Hog Rider
Tornado
Bowler Executioner Arrows Witch
Freeze
Witch
Tornado Bowler
Bowler
Tornado Arrows Witch
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Goblin Gang Witch Executioner
Goblin Gang Tornado Witch Bowler Freeze Executioner
Witch Goblin Gang Bowler
Arrows Tornado Bowler
Arrows Goblin Gang Tornado Freeze Bowler Executioner
Tornado Arrows Goblin Gang Freeze Witch Executioner
Bowler Arrows
Witch Goblin Gang Tornado
Goblin Gang Tornado Bowler
Goblin Gang Witch Executioner Arrows Tornado Freeze Bowler
Arrows Executioner Goblin Gang Tornado Witch
Bowler Goblin Gang Freeze Witch
Bowler Executioner Arrows Goblin Gang Tornado Freeze Witch
Goblin Gang
Tornado Goblin Gang Freeze Bowler
Arrows Goblin Gang Tornado Witch Bowler Executioner
Arrows Goblin Gang Tornado Witch Bowler Executioner
Arrows Tornado Freeze Witch Executioner Bowler
Tornado
Goblin Gang Bowler Arrows Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Bowler
Arrows Goblin Gang Bowler Executioner
Goblin Gang Witch Bowler
Goblin Gang Bowler Tornado
Goblin Gang Witch Bowler Executioner
Arrows Executioner Goblin Gang Tornado Freeze Witch
Goblin Gang Witch Bowler
Freeze Tornado Witch
Witch Goblin Gang
Witch Bowler
Arrows Tornado Bowler
Bowler Goblin Gang Witch Executioner
Witch Bowler Executioner
Goblin Gang Witch Tornado Freeze Bowler Executioner
Arrows Bowler Executioner Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado Bowler Executioner
Arrows
Arrows Freeze
Executioner Arrows Bowler
Arrows Executioner Tornado Freeze Witch
Arrows Tornado Witch Bowler Executioner
Arrows Tornado Freeze Bowler Executioner
Arrows Tornado
Goblin Gang Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado Executioner
Bowler Executioner
Arrows Freeze
Arrows
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows Tornado Freeze
Arrows Bowler Executioner
Arrows Tornado Witch Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Freeze Witch Bowler Executioner
Witch
Arrows Tornado Witch Bowler Executioner
Arrows Tornado Witch Bowler
Arrows Tornado
Arrows Tornado Witch Executioner
Freeze Witch
Bowler
Arrows
Arrows Freeze
Arrows Bowler
Goblin Gang Freeze Witch
Arrows Tornado Witch Executioner
Freeze
Arrows
Goblin Gang Bowler Executioner
Arrows Bowler Executioner
Arrows Tornado
Executioner
Goblin Gang Tornado Freeze Witch Bowler
Tornado Witch Executioner
Tornado Freeze Witch Bowler Executioner

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