My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch Executioner
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Witch Executioner
Fireball
Goblin Gang Firecracker Witch Executioner
Poison
Goblin Gang Firecracker Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Void Witch Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Void
Arrows Electro Giant
Witch
Mega Knight
Executioner
Mega Knight
Electro Giant
Void
Mega Knight
Arrows Firecracker Witch Executioner

Defense Synergies 1 5

Arrows
Mega Knight Void
Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Void
Arrows
Witch
Mega Knight
Executioner
Mega Knight
Electro Giant
Mega Knight
Arrows Firecracker Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner
Goblin Gang Firecracker Witch Executioner Mega Knight
Goblin Gang Witch Mega Knight Void Executioner
Witch Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker Executioner Mega Knight
Arrows Goblin Gang Firecracker Void Witch Executioner
Arrows Void Electro Giant Mega Knight
Witch Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Witch Executioner Arrows Firecracker Electro Giant Mega Knight
Arrows Executioner Goblin Gang Firecracker Witch
Mega Knight Goblin Gang Witch
Executioner Mega Knight Arrows Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Goblin Gang Electro Giant Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Witch Executioner
Arrows Mega Knight Goblin Gang Firecracker Witch Executioner
Arrows Witch Executioner Firecracker Mega Knight
Goblin Gang Mega Knight Arrows Firecracker Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Void Witch Electro Giant
Void Arrows Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Mega Knight Witch
Goblin Gang Mega Knight
Goblin Gang Witch Executioner Mega Knight
Arrows Firecracker Executioner Electro Giant Goblin Gang Witch
Goblin Gang Void Witch
Mega Knight
Void Mega Knight Firecracker Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Arrows Void Electro Giant
Mega Knight Goblin Gang Witch Executioner
Firecracker Witch Executioner Electro Giant Mega Knight
Goblin Gang Witch Electro Giant Firecracker Executioner
Arrows Executioner Mega Knight Firecracker Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Executioner
Arrows Void
Arrows Firecracker Void
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Electro Giant Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Void Firecracker
Goblin Gang Void
Firecracker Void Arrows
Void Arrows Firecracker Executioner
Firecracker Void Executioner
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Void Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Witch Electro Giant Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Electro Giant Witch Executioner Mega Knight
Witch
Arrows Firecracker Void Witch Executioner
Void Arrows Witch Mega Knight
Void Arrows Firecracker
Arrows Firecracker Witch Executioner Electro Giant
Firecracker Void Witch Electro Giant
Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Void Witch
Arrows Firecracker Witch Executioner
Arrows
Void Goblin Gang Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Void Arrows Electro Giant
Firecracker Executioner Mega Knight
Electro Giant Goblin Gang Firecracker Witch
Firecracker Void Witch Executioner
Void Firecracker Witch Executioner Electro Giant Mega Knight

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