My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Goblin Gang Royal Recruits Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Bomb Tower Electro Wizard
The Log
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Firecracker Bomb Tower Hog Rider
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Firecracker Bomb Tower Hog Rider Electro Wizard
Poison
Goblin Gang Firecracker Royal Recruits Bomb Tower Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower Hog Rider Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Firecracker Royal Recruits Mini P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Royal Recruits Mini P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker Hog Rider Electro Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Hog Rider Electro Wizard
Bomb Tower
Hog Rider
Arrows Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Wizard
Electro Wizard
Royal Recruits Mini P.E.K.K.A Hog Rider

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Bomb Tower
Goblin Gang
Firecracker Royal Recruits Mini P.E.K.K.A Bomb Tower Electro Wizard
Firecracker
Goblin Gang Royal Recruits Mini P.E.K.K.A Bomb Tower Electro Wizard
Royal Recruits
Goblin Gang Firecracker
Mini P.E.K.K.A
Electro Wizard Arrows Goblin Gang Firecracker Bomb Tower
Bomb Tower
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Hog Rider
Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblin Gang Firecracker Royal Recruits Electro Wizard
Goblin Gang Mini P.E.K.K.A Bomb Tower Royal Recruits Electro Wizard
Royal Recruits Mini P.E.K.K.A Bomb Tower Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Royal Recruits Mini P.E.K.K.A Bomb Tower
Arrows Goblin Gang Firecracker Bomb Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Bomb Tower
Arrows Royal Recruits Bomb Tower Electro Wizard
Mini P.E.K.K.A Goblin Gang Royal Recruits Bomb Tower
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Arrows Firecracker Royal Recruits Bomb Tower
Arrows Goblin Gang Firecracker Electro Wizard
Royal Recruits Mini P.E.K.K.A Bomb Tower Goblin Gang Electro Wizard
Bomb Tower Arrows Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang Royal Recruits Mini P.E.K.K.A Electro Wizard
Bomb Tower Arrows Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Wizard
Arrows Bomb Tower Goblin Gang Firecracker Royal Recruits Electro Wizard
Arrows Bomb Tower Firecracker Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Bomb Tower Electro Wizard
Goblin Gang Royal Recruits Arrows Firecracker Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower
Goblin Gang Royal Recruits Mini P.E.K.K.A Bomb Tower Electro Wizard
Goblin Gang Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Royal Recruits Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Firecracker Mini P.E.K.K.A Bomb Tower
Royal Recruits Goblin Gang
Royal Recruits Mini P.E.K.K.A Bomb Tower
Royal Recruits Arrows Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblin Gang Bomb Tower
Royal Recruits Firecracker Bomb Tower
Goblin Gang Royal Recruits Electro Wizard Firecracker Mini P.E.K.K.A Bomb Tower
Arrows Firecracker Royal Recruits Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Royal Recruits Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Goblin Gang Royal Recruits
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Recruits Electro Wizard

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