My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Barbarians Little Prince
Zap
Goblin Gang Firecracker Royal Giant Prince Little Prince
Barbarian Barrel
Goblin Gang Firecracker Barbarians Little Prince
The Log
Goblin Gang Firecracker Barbarians Royal Giant Prince Little Prince
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Barbarians Prince Little Prince
Fireball
Goblin Gang Firecracker Barbarians Little Prince
Poison
Goblin Gang Firecracker Barbarians Little Prince
Lightning
Prince Little Prince
Rocket
Barbarians Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Little Prince Barbarians Prince Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Prince Lightning
Goblin Gang
Firecracker Royal Giant Prince
Firecracker
Royal Giant Goblin Gang Prince
Barbarians
Royal Giant
Arrows Firecracker Lightning Goblin Gang
Prince
Arrows Goblin Gang Firecracker Lightning Little Prince
Lightning
Royal Giant Arrows Prince
Little Prince
Prince

Defense Synergies 0 8

Arrows
Barbarians Prince Lightning Little Prince
Goblin Gang
Firecracker Barbarians Prince
Firecracker
Goblin Gang Prince
Barbarians
Arrows Goblin Gang
Royal Giant
Prince
Arrows Goblin Gang Firecracker
Lightning
Arrows
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Barbarians Goblin Gang Firecracker Prince
Goblin Gang Barbarians Prince Lightning
Barbarians Prince Goblin Gang Firecracker
Lightning Arrows Firecracker Barbarians Prince
Arrows Goblin Gang Firecracker
Lightning Arrows Goblin Gang Firecracker Little Prince
Lightning Arrows Barbarians
Barbarians Goblin Gang Prince
Goblin Gang Firecracker Barbarians Prince Little Prince
Goblin Gang Barbarians Arrows Firecracker
Arrows Goblin Gang Firecracker
Barbarians Prince Goblin Gang Lightning
Arrows Goblin Gang Firecracker Barbarians Prince
Barbarians Goblin Gang Prince
Barbarians Goblin Gang Prince Lightning
Barbarians Arrows Goblin Gang Firecracker Prince
Arrows Goblin Gang Firecracker Barbarians Prince Little Prince
Arrows Firecracker Barbarians Little Prince
Barbarians Prince
Goblin Gang Arrows Firecracker Barbarians Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Prince
Arrows Goblin Gang Firecracker Prince Lightning
Goblin Gang Barbarians Prince Lightning
Goblin Gang Prince Lightning Barbarians
Barbarians Goblin Gang Prince
Arrows Firecracker Goblin Gang
Goblin Gang Prince Barbarians Lightning
Barbarians Prince
Lightning Firecracker Barbarians Prince
Goblin Gang Barbarians
Barbarians Prince
Lightning Arrows Barbarians Prince
Barbarians Prince Lightning Goblin Gang
Firecracker Barbarians
Goblin Gang Barbarians Firecracker Prince Lightning Little Prince
Arrows Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Barbarians Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Goblin Gang Prince
Firecracker Lightning Arrows Prince
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Prince
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Prince
Lightning Arrows Firecracker Little Prince
Lightning Prince
Lightning Arrows
Prince Lightning
Lightning Arrows Barbarians
Arrows Firecracker Little Prince
Arrows Firecracker Lightning
Lightning Arrows Prince
Lightning Arrows Firecracker
Lightning Arrows Firecracker Little Prince
Lightning Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Prince
Arrows Firecracker Lightning
Lightning Goblin Gang Barbarians Prince
Lightning Arrows Firecracker
Arrows
Lightning Goblin Gang Firecracker Prince
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Prince
Goblin Gang Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Prince Little Prince

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