My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Lumberjack
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Giant Skeleton Lumberjack
Fireball
Goblin Gang Wizard Elixir Collector Lumberjack
Poison
Goblin Gang Wizard Elixir Collector
Lightning
Wizard Elixir Collector Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Fireball Lumberjack Wizard Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton
Fireball
Arrows The Log
Wizard
Giant Skeleton Lumberjack
Elixir Collector
Giant Skeleton
Arrows Goblin Gang Wizard The Log Lumberjack
The Log
Fireball Giant Skeleton Lumberjack
Lumberjack
Arrows Wizard Giant Skeleton The Log

Defense Synergies 1 13

Arrows
Fireball Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton The Log Lumberjack
Fireball
The Log Arrows Lumberjack
Wizard
Giant Skeleton The Log Lumberjack
Elixir Collector
Giant Skeleton
Arrows Goblin Gang Wizard The Log Lumberjack
The Log
Fireball Goblin Gang Wizard Giant Skeleton Lumberjack
Lumberjack
Arrows Goblin Gang Fireball Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Lumberjack Goblin Gang The Log
Goblin Gang Lumberjack Giant Skeleton
Lumberjack Goblin Gang
Arrows Fireball Giant Skeleton The Log Lumberjack
Arrows Goblin Gang Fireball The Log Lumberjack
Arrows Goblin Gang Fireball Wizard
Arrows Fireball Giant Skeleton The Log
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Goblin Gang Arrows Fireball Wizard Giant Skeleton The Log Lumberjack
Arrows Goblin Gang Fireball Wizard
Lumberjack Goblin Gang Fireball Wizard Giant Skeleton The Log
Fireball Wizard Arrows Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack
Wizard Arrows Goblin Gang Fireball Lumberjack
Arrows Fireball Goblin Gang Wizard The Log Lumberjack
Arrows Wizard The Log Fireball Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Wizard Arrows Fireball Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Giant Skeleton
Fireball Arrows Goblin Gang Wizard The Log Lumberjack
Goblin Gang Giant Skeleton Lumberjack The Log
Goblin Gang Giant Skeleton Lumberjack Fireball The Log
Giant Skeleton Goblin Gang Lumberjack
Arrows Fireball Wizard Goblin Gang
Goblin Gang Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Fireball The Log
Goblin Gang
Giant Skeleton Lumberjack
Arrows Fireball Giant Skeleton The Log
Giant Skeleton Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Fireball Giant Skeleton The Log Lumberjack
Arrows Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton The Log
Arrows Fireball The Log
Arrows Fireball Giant Skeleton The Log
Arrows Fireball Giant Skeleton The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Goblin Gang Fireball Lumberjack
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Fireball Giant Skeleton The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard The Log
Goblin Gang Fireball
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Goblin Gang Wizard Lumberjack
Arrows The Log Fireball Wizard
Arrows Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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