My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Royal Giant Inferno Tower Prince
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Wizard
The Log
Goblin Gang Barbarians Royal Giant Prince
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Prince
Fireball
Goblin Gang Barbarians Inferno Tower Wizard
Poison
Goblin Gang Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Barbarians Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Barbarians Inferno Tower Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Goblin Gang Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Prince
Goblin Gang
Royal Giant Mirror Prince
Barbarians
Royal Giant
Arrows Goblin Gang Wizard Mirror
Inferno Tower
Wizard
Royal Giant Prince
Mirror
Arrows Goblin Gang Royal Giant
Prince
Arrows Goblin Gang Wizard

Defense Synergies 2 9

Arrows
Mirror Barbarians Inferno Tower Prince
Goblin Gang
Inferno Tower Barbarians Mirror Prince
Barbarians
Arrows Goblin Gang
Royal Giant
Inferno Tower
Goblin Gang Arrows Mirror Prince
Wizard
Prince
Mirror
Arrows Goblin Gang Inferno Tower
Prince
Arrows Goblin Gang Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Inferno Tower Goblin Gang Prince
Goblin Gang Barbarians Inferno Tower Prince
Barbarians Inferno Tower Prince Goblin Gang
Arrows Barbarians Prince
Arrows Goblin Gang
Inferno Tower Arrows Goblin Gang Wizard
Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang Prince
Goblin Gang Barbarians Inferno Tower Prince
Goblin Gang Barbarians Arrows Wizard
Arrows Inferno Tower Goblin Gang Wizard
Barbarians Inferno Tower Prince Goblin Gang Wizard
Wizard Arrows Goblin Gang Barbarians Prince
Barbarians Inferno Tower Goblin Gang Prince
Barbarians Inferno Tower Goblin Gang Prince
Barbarians Wizard Arrows Goblin Gang Inferno Tower Prince
Arrows Goblin Gang Barbarians Wizard Prince
Arrows Wizard Barbarians
Barbarians Inferno Tower Prince
Goblin Gang Wizard Arrows Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Inferno Tower Prince
Arrows Goblin Gang Wizard Prince
Goblin Gang Barbarians Inferno Tower Prince
Goblin Gang Prince Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang Prince
Arrows Wizard Goblin Gang
Goblin Gang Prince Barbarians Inferno Tower
Inferno Tower Barbarians Prince
Barbarians Inferno Tower Prince
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower Prince
Arrows Barbarians Prince
Barbarians Prince Goblin Gang Inferno Tower Wizard
Wizard Barbarians
Goblin Gang Barbarians Inferno Tower Prince
Arrows Barbarians Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Goblin Gang Barbarians Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang
Prince

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