My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Hog Rider Electro Wizard Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Elite Barbarians Electro Wizard Little Prince
Rocket
Elite Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Little Prince Hog Rider Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Void Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Void Mega Knight
Firecracker
Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Elite Barbarians Void Electro Wizard Mega Knight Little Prince
Void
Arrows Hog Rider
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Hog Rider Electro Wizard
Little Prince
Hog Rider

Defense Synergies 1 7

Arrows
Mega Knight Void Little Prince
Firecracker
Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Void
Arrows
Electro Wizard
Firecracker Mega Knight Little Prince
Mega Knight
Arrows Firecracker Elite Barbarians Electro Wizard
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Wizard
Elite Barbarians Firecracker Electro Wizard Mega Knight
Mega Knight Elite Barbarians Void Electro Wizard
Elite Barbarians Firecracker Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Void Little Prince
Arrows Void Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Electro Wizard
Arrows Mega Knight Firecracker Elite Barbarians Electro Wizard Little Prince
Arrows Firecracker Electro Wizard Mega Knight Little Prince
Elite Barbarians Electro Wizard
Mega Knight Arrows Firecracker Elite Barbarians Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Void Electro Wizard
Void Electro Wizard Arrows Firecracker Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight
Arrows Firecracker Electro Wizard
Elite Barbarians Void Electro Wizard
Mega Knight Elite Barbarians
Void Electro Wizard Mega Knight Firecracker Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians Void Electro Wizard
Elite Barbarians Mega Knight
Firecracker Mega Knight
Elite Barbarians Electro Wizard Firecracker Little Prince
Arrows Mega Knight Firecracker Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Electro Wizard
Arrows Void
Arrows Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Elite Barbarians Void Electro Wizard
Firecracker Void Arrows Electro Wizard
Void Arrows Firecracker
Firecracker Elite Barbarians Void
Arrows Firecracker Void
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Void Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight Little Prince
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker Void Electro Wizard
Void Arrows Mega Knight
Void Arrows Firecracker
Elite Barbarians Arrows Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker Void
Elite Barbarians Void
Void Arrows Mega Knight
Void Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Void
Arrows Firecracker Electro Wizard
Arrows
Void Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Electro Wizard Mega Knight Little Prince

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