My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon Sparky
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army Sparky
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Inferno Dragon Sparky
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Inferno Dragon Sparky
Poison
Firecracker Skeleton Army Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Hog Rider Electro Wizard Inferno Dragon Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Sparky
Firecracker
Hog Rider Elite Barbarians Inferno Dragon Sparky
Elite Barbarians
Arrows Firecracker Hog Rider Sparky
Hog Rider
Arrows Firecracker Elite Barbarians Electro Wizard
Skeleton Army
Sparky
Electro Wizard
Hog Rider Sparky
Inferno Dragon
Firecracker
Sparky
Arrows Firecracker Elite Barbarians Skeleton Army Electro Wizard

Defense Synergies 0 7

Arrows
Sparky
Firecracker
Skeleton Army Electro Wizard
Elite Barbarians
Hog Rider
Skeleton Army
Firecracker Electro Wizard Inferno Dragon Sparky
Electro Wizard
Firecracker Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Sparky
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Elite Barbarians Skeleton Army Inferno Dragon Sparky Firecracker Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Sparky Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army Sparky
Arrows Skeleton Army Firecracker Electro Wizard
Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Electro Wizard Sparky
Inferno Dragon Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Firecracker
Arrows Inferno Dragon Firecracker Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard
Skeleton Army Sparky Arrows Firecracker Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon Sparky
Sparky Arrows Firecracker Elite Barbarians Skeleton Army Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army Electro Wizard
Arrows Firecracker Electro Wizard Inferno Dragon
Sparky Elite Barbarians Electro Wizard Inferno Dragon
Skeleton Army Arrows Firecracker Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Firecracker Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians Electro Wizard Sparky
Skeleton Army Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Inferno Dragon Sparky
Arrows Firecracker Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Sparky
Electro Wizard Firecracker Elite Barbarians Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Sparky
Skeleton Army Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Firecracker Skeleton Army Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky Firecracker Inferno Dragon
Arrows Firecracker Elite Barbarians Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Electro Wizard Sparky
Firecracker Arrows Electro Wizard Sparky
Arrows Firecracker
Firecracker Elite Barbarians Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Inferno Dragon
Arrows Firecracker Electro Wizard Sparky
Arrows Sparky
Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard Skeleton Army
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky

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