My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker Goblin Giant
Barbarian Barrel
Firecracker Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Giant Skeleton P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Void Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Void

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Giant Skeleton Goblin Giant
Firecracker
Giant Skeleton Goblin Giant P.E.K.K.A
Void
Arrows Goblin Giant Electro Giant
Giant Skeleton
Arrows Firecracker The Log
Goblin Giant
Arrows Firecracker Void The Log
P.E.K.K.A
Arrows Firecracker The Log
Electro Giant
Void
The Log
Giant Skeleton Goblin Giant P.E.K.K.A

Defense Synergies 2 7

Arrows
Void Giant Skeleton P.E.K.K.A
Firecracker
The Log Giant Skeleton P.E.K.K.A
Void
Arrows
Giant Skeleton
Arrows Firecracker The Log
Goblin Giant
The Log
P.E.K.K.A
The Log Arrows Firecracker
Electro Giant
The Log
Firecracker P.E.K.K.A Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Goblin Giant The Log
P.E.K.K.A Firecracker The Log
P.E.K.K.A Void Giant Skeleton
P.E.K.K.A Firecracker
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log
Arrows The Log Firecracker
Arrows Firecracker Void
Arrows Void Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant The Log
P.E.K.K.A
Firecracker Giant Skeleton
Arrows Firecracker Giant Skeleton Goblin Giant Electro Giant The Log
Arrows Firecracker
P.E.K.K.A Giant Skeleton The Log
Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Electro Giant The Log
Arrows Firecracker P.E.K.K.A
Arrows Firecracker The Log
Arrows The Log Firecracker Giant Skeleton
P.E.K.K.A
Arrows Firecracker Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Giant Skeleton P.E.K.K.A Electro Giant
Void Arrows Firecracker The Log
Giant Skeleton P.E.K.K.A Goblin Giant The Log
Giant Skeleton P.E.K.K.A Goblin Giant The Log
Giant Skeleton P.E.K.K.A Goblin Giant
Arrows Firecracker Electro Giant Goblin Giant
P.E.K.K.A Void Giant Skeleton Goblin Giant
Giant Skeleton P.E.K.K.A Goblin Giant
Void Giant Skeleton P.E.K.K.A Firecracker The Log
P.E.K.K.A Goblin Giant
P.E.K.K.A Giant Skeleton
P.E.K.K.A Arrows Void Giant Skeleton Goblin Giant Electro Giant The Log
Giant Skeleton P.E.K.K.A Goblin Giant
Firecracker Electro Giant
Electro Giant Firecracker Giant Skeleton Goblin Giant P.E.K.K.A The Log
Arrows Firecracker Giant Skeleton P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Void The Log
Arrows Void Giant Skeleton Goblin Giant The Log
Arrows Firecracker Void Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant Goblin Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows Void The Log Firecracker
Void
Firecracker Void Arrows The Log
Void Arrows Firecracker
Firecracker Void The Log
Arrows Firecracker Void
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Void Arrows Firecracker The Log
Arrows Firecracker Electro Giant The Log
Void Giant Skeleton The Log
Arrows Void
Void The Log
Arrows Void The Log
Arrows Firecracker Electro Giant The Log
Arrows Firecracker Void The Log
Void Arrows The Log
Void Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Firecracker Void Electro Giant
Void
Void Arrows The Log
Void Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker The Log
Void
Arrows Firecracker
Arrows The Log
Void Firecracker
Arrows The Log Firecracker
Void Arrows Giant Skeleton Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Giant Skeleton The Log
Firecracker Void
Void Firecracker Giant Skeleton Goblin Giant Electro Giant The Log

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