My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards
Giant Snowball
Battle Ram Goblin Barrel Guards Little Prince
Zap
Firecracker Battle Ram Goblin Barrel Guards Little Prince
Barbarian Barrel
Firecracker Valkyrie Battle Ram Goblin Barrel Guards Little Prince
The Log
Firecracker Battle Ram Goblin Barrel Guards Little Prince
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Little Prince
Royal Delivery
Firecracker Valkyrie Battle Ram Goblin Barrel Guards Little Prince
Fireball
Firecracker Battle Ram Goblin Barrel Little Prince
Poison
Firecracker Guards Little Prince
Lightning
Valkyrie Battle Ram Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Guards Little Prince Valkyrie Battle Ram Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel
Firecracker
Valkyrie Battle Ram Goblin Barrel
Valkyrie
Goblin Barrel Firecracker Battle Ram Little Prince
Battle Ram
Arrows Firecracker Valkyrie Goblin Barrel
Goblin Barrel
Valkyrie Arrows Firecracker Battle Ram Guards
Guards
Goblin Barrel
Electro Giant
Little Prince
Valkyrie

Defense Synergies 1 4

Arrows
Valkyrie Little Prince
Firecracker
Valkyrie Guards
Valkyrie
Firecracker Arrows Little Prince
Battle Ram
Goblin Barrel
Guards
Firecracker
Electro Giant
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie
Valkyrie
Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Little Prince
Arrows Valkyrie Electro Giant
Guards Firecracker Valkyrie Little Prince
Valkyrie Guards Arrows Firecracker Electro Giant
Arrows Firecracker
Valkyrie Guards
Valkyrie Arrows Firecracker Guards
Electro Giant
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Guards Little Prince
Arrows Valkyrie Firecracker Guards Little Prince
Valkyrie Arrows Firecracker Guards Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Giant
Arrows Firecracker Valkyrie
Guards Valkyrie
Valkyrie Guards
Valkyrie Guards
Arrows Firecracker Electro Giant
Guards Valkyrie
Valkyrie
Firecracker Valkyrie
Guards
Valkyrie Guards
Arrows Valkyrie Guards Electro Giant
Valkyrie Guards
Firecracker Valkyrie Electro Giant
Guards Electro Giant Firecracker Valkyrie Little Prince
Arrows Valkyrie Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Electro Giant Little Prince
Arrows
Arrows
Arrows Firecracker Electro Giant Valkyrie Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant Little Prince
Firecracker Guards Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Guards
Firecracker
Firecracker Electro Giant Little Prince

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