My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Collector Bowler P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker
Earthquake
Firecracker Tesla Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Bowler P.E.K.K.A
Fireball
Firecracker Tesla Elixir Collector Bowler
Poison
Firecracker Elixir Collector
Lightning
Tesla Elixir Collector Bowler
Rocket
Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado Bowler P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Tesla Bowler Elixir Collector P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bowler
Firecracker
Tornado Bowler P.E.K.K.A
Tesla
Elixir Collector
Tornado
P.E.K.K.A Electro Giant Firecracker Bowler
Bowler
Arrows Firecracker Tornado
P.E.K.K.A
Arrows Tornado Firecracker
Electro Giant
Tornado

Defense Synergies 2 10

Arrows
Tesla Tornado Bowler P.E.K.K.A
Firecracker
Tesla Tornado P.E.K.K.A
Tesla
Arrows Firecracker Tornado Bowler
Elixir Collector
Tornado
Bowler P.E.K.K.A Arrows Firecracker Tesla Electro Giant
Bowler
Tornado Arrows Tesla
P.E.K.K.A
Tornado Arrows Firecracker
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla
P.E.K.K.A Firecracker Tesla
Tesla Tornado Bowler P.E.K.K.A
Tesla P.E.K.K.A Firecracker Bowler
Arrows Firecracker Tornado Bowler P.E.K.K.A
Arrows Tornado Bowler Firecracker Tesla
Tesla Tornado Arrows Firecracker
Bowler Arrows Tesla P.E.K.K.A Electro Giant
Tesla P.E.K.K.A Tornado
Tornado Firecracker Tesla Bowler
Arrows Firecracker Tesla Tornado Bowler Electro Giant
Arrows Tesla Firecracker Tornado
Tesla Bowler P.E.K.K.A
Bowler Arrows Firecracker Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla
Tornado Tesla Bowler P.E.K.K.A Electro Giant
Tesla Arrows Firecracker Tornado Bowler P.E.K.K.A
Arrows Tesla Firecracker Tornado Bowler
Arrows Tornado Firecracker Tesla Bowler
P.E.K.K.A Tesla Tornado
Bowler Arrows Firecracker Tesla P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler P.E.K.K.A Electro Giant
Arrows Firecracker Tesla Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Tesla Tornado
P.E.K.K.A Tesla Bowler
Arrows Firecracker Electro Giant Tesla Tornado
P.E.K.K.A Tesla Bowler
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Arrows Tornado Bowler Electro Giant
Bowler P.E.K.K.A Tesla
Firecracker Tesla Bowler Electro Giant
Tesla Electro Giant Firecracker Tornado Bowler P.E.K.K.A
Arrows Bowler Firecracker Tesla P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado
Tornado Bowler
Firecracker Arrows Tornado Bowler
Arrows Firecracker Tornado
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado
Arrows Firecracker Bowler
Arrows Firecracker Tornado Bowler Electro Giant
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Electro Giant Bowler
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Giant
Firecracker Electro Giant
Bowler
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Bowler
Arrows Firecracker Tornado
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler Electro Giant

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