My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army Giant Skeleton Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Giant Skeleton Electro Wizard
Fireball
Firecracker Tesla Hog Rider Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tesla Hog Rider Electro Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Firecracker
Hog Rider Giant Skeleton
Tesla
Hog Rider
Arrows Firecracker Rocket Giant Skeleton Electro Wizard
Rocket
Hog Rider
Skeleton Army
Giant Skeleton
Arrows Firecracker Hog Rider Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 0 11

Arrows
Tesla Giant Skeleton
Firecracker
Tesla Skeleton Army Giant Skeleton Electro Wizard
Tesla
Arrows Firecracker Skeleton Army Electro Wizard
Hog Rider
Rocket
Skeleton Army
Firecracker Tesla Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Firecracker Skeleton Army Electro Wizard
Electro Wizard
Firecracker Tesla Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Electro Wizard
Skeleton Army Firecracker Tesla Electro Wizard
Tesla Rocket Skeleton Army Giant Skeleton Electro Wizard
Tesla Skeleton Army Firecracker Electro Wizard
Arrows Firecracker Rocket Skeleton Army Giant Skeleton
Arrows Skeleton Army Firecracker Tesla Electro Wizard
Tesla Rocket Electro Wizard Arrows Firecracker
Rocket Arrows Tesla Giant Skeleton Electro Wizard
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Firecracker Electro Wizard
Tesla Skeleton Army Rocket Giant Skeleton Electro Wizard
Rocket Skeleton Army Arrows Firecracker Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Rocket Skeleton Army Tesla Electro Wizard
Tesla Arrows Firecracker Skeleton Army Electro Wizard
Arrows Tesla Firecracker Skeleton Army Electro Wizard
Arrows Firecracker Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Skeleton Army Arrows Firecracker Tesla Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Tesla Rocket
Skeleton Army Giant Skeleton Rocket Electro Wizard
Rocket Skeleton Army Giant Skeleton Tesla Electro Wizard
Giant Skeleton Tesla Skeleton Army
Arrows Firecracker Rocket Tesla Electro Wizard
Rocket Skeleton Army Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla Skeleton Army
Rocket Giant Skeleton Electro Wizard Firecracker Skeleton Army
Tesla Skeleton Army
Tesla Giant Skeleton
Rocket Skeleton Army Arrows Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Firecracker Rocket Giant Skeleton
Arrows Firecracker Tesla Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Giant Skeleton
Arrows Firecracker Electro Wizard
Rocket Arrows Giant Skeleton
Arrows Firecracker Rocket Giant Skeleton
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Electro Wizard
Firecracker Rocket Arrows Electro Wizard
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker Electro Wizard
Rocket Arrows Firecracker
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Rocket Arrows Firecracker
Arrows Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Arrows Rocket
Rocket Arrows Firecracker Electro Wizard
Giant Skeleton
Rocket Arrows Firecracker
Electro Wizard Rocket Skeleton Army
Rocket Arrows Firecracker Electro Wizard
Arrows
Firecracker Rocket Electro Wizard
Arrows Firecracker
Rocket Arrows Giant Skeleton
Firecracker
Firecracker Rocket Giant Skeleton Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Giant Skeleton Electro Wizard

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