My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Tesla Barbarians Battle Ram Royal Ghost Electro Wizard
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Tesla Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Battle Ram Royal Ghost Electro Wizard
Fireball
Firecracker Tesla Barbarians Battle Ram Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Ghost Tesla Battle Ram Electro Wizard Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Royal Ghost Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Battle Ram Mega Knight
Tesla
Barbarians
Battle Ram
Arrows Firecracker Royal Ghost Electro Wizard
Royal Ghost
Battle Ram Electro Wizard Mega Knight
Electro Wizard
Battle Ram Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Tesla Barbarians
Firecracker
Tesla Electro Wizard Mega Knight
Tesla
Arrows Firecracker Electro Wizard
Barbarians
Arrows
Battle Ram
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Barbarians Firecracker Tesla Electro Wizard Mega Knight
Tesla Barbarians Mega Knight Electro Wizard
Tesla Barbarians Firecracker Electro Wizard Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Tesla Royal Ghost Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla Barbarians Electro Wizard Mega Knight
Tesla Barbarians
Firecracker Tesla Barbarians Royal Ghost Electro Wizard Mega Knight
Barbarians Electro Wizard Arrows Firecracker Tesla Royal Ghost Mega Knight
Arrows Tesla Firecracker Electro Wizard
Tesla Barbarians Mega Knight Electro Wizard
Mega Knight Arrows Firecracker Tesla Barbarians Royal Ghost Electro Wizard
Barbarians Tesla Electro Wizard Mega Knight
Barbarians Tesla Electro Wizard Mega Knight
Tesla Barbarians Mega Knight Arrows Firecracker Electro Wizard
Arrows Tesla Mega Knight Firecracker Barbarians Royal Ghost Electro Wizard
Arrows Firecracker Tesla Barbarians Royal Ghost Electro Wizard Mega Knight
Barbarians Tesla Electro Wizard
Royal Ghost Mega Knight Arrows Firecracker Tesla Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker Tesla Royal Ghost Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Tesla Barbarians Electro Wizard
Barbarians Tesla Mega Knight
Arrows Firecracker Tesla Electro Wizard
Tesla Barbarians Electro Wizard
Mega Knight Tesla Barbarians
Electro Wizard Mega Knight Firecracker Barbarians
Tesla Barbarians
Mega Knight Tesla Barbarians
Mega Knight Arrows Barbarians Electro Wizard
Barbarians Mega Knight Tesla
Firecracker Tesla Barbarians Mega Knight
Tesla Barbarians Electro Wizard Firecracker
Arrows Mega Knight Firecracker Tesla Barbarians Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost Electro Wizard
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Mega Knight
Arrows Firecracker Royal Ghost Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Barbarians
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Mega Knight

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