My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Prince Electro Wizard Inferno Dragon
Fireball
Firecracker Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Electro Wizard Inferno Dragon Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lightning Mega Knight
Firecracker
Prince Inferno Dragon Mega Knight
Skeleton Army
Prince
Mega Knight Arrows Firecracker Lightning Electro Wizard
Lightning
Arrows Prince
Electro Wizard
Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Arrows Firecracker Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight Prince Lightning
Firecracker
Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army
Firecracker Prince Electro Wizard Inferno Dragon
Prince
Arrows Firecracker Skeleton Army Electro Wizard
Lightning
Arrows
Electro Wizard
Firecracker Skeleton Army Prince Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
Skeleton Army Inferno Dragon Firecracker Prince Electro Wizard Mega Knight
Skeleton Army Prince Mega Knight Lightning Electro Wizard Inferno Dragon
Skeleton Army Prince Inferno Dragon Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Skeleton Army Prince Mega Knight
Arrows Skeleton Army Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Arrows Firecracker
Lightning Arrows Electro Wizard Mega Knight
Inferno Dragon Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Firecracker Mega Knight
Arrows Inferno Dragon Firecracker Electro Wizard
Skeleton Army Prince Mega Knight Lightning Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Prince Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard Mega Knight
Skeleton Army Prince Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Prince Electro Wizard
Arrows Mega Knight Firecracker Skeleton Army Prince Electro Wizard
Arrows Firecracker Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Arrows Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince Electro Wizard
Electro Wizard Arrows Firecracker Prince Lightning Inferno Dragon Mega Knight
Skeleton Army Mega Knight Prince Lightning Electro Wizard
Skeleton Army Prince Lightning Mega Knight Electro Wizard
Skeleton Army Prince Inferno Dragon Mega Knight
Arrows Firecracker Electro Wizard
Skeleton Army Prince Lightning Electro Wizard
Mega Knight Skeleton Army Prince Inferno Dragon
Lightning Electro Wizard Mega Knight Firecracker Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Prince
Skeleton Army Lightning Mega Knight Arrows Prince Electro Wizard
Skeleton Army Prince Lightning Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Prince Lightning Inferno Dragon
Arrows Mega Knight Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Prince Electro Wizard
Firecracker Lightning Arrows Prince Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Prince
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Prince Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Prince Mega Knight
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows Prince Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Electro Wizard
Prince Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard Skeleton Army Prince
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Prince Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Prince Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Prince Electro Wizard Mega Knight

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