My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Firecracker Battle Ram Bandit Little Prince
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Little Prince
The Log
Firecracker Battle Ram Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Little Prince
Fireball
Firecracker Battle Ram Bandit Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Ghost Bandit Little Prince Battle Ram Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Royal Ghost Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Bandit Mega Knight
Firecracker
Battle Ram Bandit Mega Knight
Battle Ram
Bandit Arrows Firecracker Royal Ghost Electro Wizard
Royal Ghost
Battle Ram Bandit Electro Wizard Mega Knight Little Prince
Bandit
Battle Ram Arrows Firecracker Royal Ghost Electro Wizard Mega Knight Little Prince
Electro Wizard
Battle Ram Royal Ghost Bandit Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Bandit Electro Wizard
Little Prince
Royal Ghost Bandit

Defense Synergies 1 13

Arrows
Mega Knight Bandit Little Prince
Firecracker
Bandit Electro Wizard Mega Knight
Battle Ram
Royal Ghost
Electro Wizard Mega Knight Little Prince
Bandit
Arrows Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard
Firecracker Royal Ghost Bandit Mega Knight Little Prince
Mega Knight
Arrows Firecracker Royal Ghost Bandit Electro Wizard
Little Prince
Arrows Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Little Prince
Arrows Bandit Electro Wizard Mega Knight
Firecracker Royal Ghost Bandit Electro Wizard Mega Knight Little Prince
Electro Wizard Arrows Firecracker Royal Ghost Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight Bandit Electro Wizard
Mega Knight Arrows Firecracker Royal Ghost Electro Wizard
Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Electro Wizard
Arrows Mega Knight Firecracker Royal Ghost Bandit Electro Wizard Little Prince
Arrows Firecracker Royal Ghost Bandit Electro Wizard Mega Knight Little Prince
Electro Wizard
Royal Ghost Mega Knight Arrows Firecracker Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Royal Ghost Mega Knight
Bandit Mega Knight Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Mega Knight
Arrows Firecracker Electro Wizard
Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Bandit
Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Bandit
Firecracker Mega Knight
Electro Wizard Firecracker Little Prince
Arrows Mega Knight Firecracker Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Electro Wizard
Firecracker Arrows Bandit Electro Wizard
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker Royal Ghost Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bandit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Bandit Electro Wizard Mega Knight Little Prince

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