My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Electro Dragon
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer
Fireball
Firecracker Electro Dragon Magic Archer
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Mini P.E.K.K.A Magic Archer Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Mega Knight
Firecracker
Royal Giant Mini P.E.K.K.A Mega Knight
Royal Giant
Arrows Firecracker Electro Dragon The Log Magic Archer
Mini P.E.K.K.A
Arrows Firecracker The Log Magic Archer Mega Knight
Electro Dragon
Royal Giant Magic Archer Mega Knight
The Log
Royal Giant Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Royal Giant Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon The Log Magic Archer

Defense Synergies 3 10

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
The Log Mini P.E.K.K.A Electro Dragon Mega Knight
Royal Giant
Mini P.E.K.K.A
The Log Arrows Firecracker Electro Dragon Magic Archer
Electro Dragon
Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Magic Archer
Mini P.E.K.K.A Firecracker Electro Dragon The Log Mega Knight
Mini P.E.K.K.A Mega Knight Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon The Log Magic Archer Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Electro Dragon The Log Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mini P.E.K.K.A Mega Knight Electro Dragon The Log
Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon The Log Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Mega Knight Firecracker Electro Dragon The Log Magic Archer
Arrows The Log Firecracker Electro Dragon Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon The Log Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight
Firecracker Electro Dragon Magic Archer Mega Knight
Electro Dragon Firecracker Mini P.E.K.K.A The Log Magic Archer
Arrows Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log Magic Archer
Arrows Electro Dragon The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Electro Dragon Magic Archer
Arrows The Log Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Electro Dragon The Log Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Electro Dragon The Log Magic Archer
Magic Archer Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon The Log Magic Archer Mega Knight
Arrows Firecracker Electro Dragon The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon Magic Archer Mega Knight
Arrows Firecracker The Log Electro Dragon Magic Archer
Arrows Electro Dragon The Log Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon The Log Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mega Knight
Arrows Firecracker The Log Magic Archer
Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows The Log
Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer Mega Knight
Arrows The Log Firecracker Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker The Log Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker The Log Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: