My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tornado Mini P.E.K.K.A Inferno Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Mega Knight
Firecracker
Royal Giant Mini P.E.K.K.A Tornado Mega Knight
Royal Giant
Arrows Firecracker Tornado
Mini P.E.K.K.A
Arrows Firecracker Tornado Mega Knight
Inferno Tower
Skeleton Army
Tornado
Firecracker Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 2 13

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Tornado
Firecracker
Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado Mega Knight
Royal Giant
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army Tornado
Inferno Tower
Skeleton Army Arrows Firecracker Tornado Mega Knight
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A
Tornado
Arrows Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Tornado Mega Knight
Arrows Skeleton Army Tornado Firecracker Mega Knight
Inferno Tower Tornado Arrows Firecracker
Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army Arrows Firecracker Tornado Mega Knight
Arrows Inferno Tower Firecracker Tornado
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Tornado Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado
Arrows Mega Knight Firecracker Skeleton Army Tornado
Arrows Tornado Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Tornado
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Tornado
Inferno Tower Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker Tornado
Mini P.E.K.K.A Skeleton Army Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Mega Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Arrows Tornado
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Mini P.E.K.K.A Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army
Arrows Firecracker Tornado
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight

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