My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Wizard Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard P.E.K.K.A Electro Wizard Mother Witch
Fireball
Firecracker Minion Horde Inferno Tower Wizard Electro Wizard Mother Witch
Poison
Firecracker Minion Horde Inferno Tower Wizard Electro Wizard Mother Witch
Lightning
Inferno Tower Wizard Electro Wizard Mother Witch
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Electro Wizard Mother Witch Minion Horde Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Electro Wizard Mother Witch

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mother Witch
Firecracker
P.E.K.K.A
Minion Horde
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard Mother Witch
Electro Wizard
P.E.K.K.A
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 1 10

Arrows
Inferno Tower P.E.K.K.A Mother Witch
Firecracker
Inferno Tower P.E.K.K.A Electro Wizard
Minion Horde
Inferno Tower
Inferno Tower
Electro Wizard Arrows Firecracker Minion Horde
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Inferno Tower Firecracker Wizard P.E.K.K.A
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Inferno Tower Wizard Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A Firecracker Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Electro Wizard Mother Witch
Minion Horde Inferno Tower Electro Wizard Arrows Firecracker Wizard
Arrows Inferno Tower P.E.K.K.A Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A
Firecracker Minion Horde Inferno Tower Electro Wizard
Minion Horde Electro Wizard Mother Witch Arrows Firecracker Wizard
Arrows Minion Horde Inferno Tower Firecracker Wizard Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A Wizard Electro Wizard
Wizard Arrows Firecracker Minion Horde P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Inferno Tower P.E.K.K.A Electro Wizard
Minion Horde Wizard Arrows Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Firecracker Minion Horde Wizard Electro Wizard
Arrows Wizard Firecracker Electro Wizard Mother Witch
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Arrows Firecracker Minion Horde P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Wizard
P.E.K.K.A Minion Horde Inferno Tower Electro Wizard
P.E.K.K.A Minion Horde Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Minion Horde
Arrows Firecracker Wizard Mother Witch Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Inferno Tower
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Minion Horde Inferno Tower Wizard
Wizard Firecracker Minion Horde
Inferno Tower Electro Wizard Firecracker Minion Horde P.E.K.K.A
Arrows Firecracker Minion Horde Inferno Tower Wizard P.E.K.K.A Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Electro Wizard
Arrows Minion Horde
Arrows Firecracker
Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Mother Witch Minion Horde
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minion Horde Electro Wizard
Firecracker Arrows Minion Horde Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Minion Horde Wizard
Arrows
Minion Horde
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard Mother Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Mother Witch Wizard
Minion Horde
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Electro Wizard Mother Witch
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Firecracker Wizard
Minion Horde Electro Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Minion Horde Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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