My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Hog Rider Electro Wizard Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A
Hog Rider
Arrows Firecracker The Log Witch Electro Wizard Golden Knight
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Witch The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider
Golden Knight
Hog Rider

Defense Synergies 2 10

Arrows
P.E.K.K.A Golden Knight
Firecracker
The Log P.E.K.K.A Electro Wizard Golden Knight
Hog Rider
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Witch Electro Wizard Golden Knight
Electro Wizard
Firecracker Witch P.E.K.K.A The Log
Golden Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Golden Knight
P.E.K.K.A Firecracker Witch The Log Electro Wizard
Witch P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Witch
Arrows P.E.K.K.A The Log Electro Wizard Golden Knight
Witch P.E.K.K.A
Firecracker Electro Wizard
Witch Electro Wizard Arrows Firecracker The Log
Arrows Firecracker Witch Electro Wizard
P.E.K.K.A Witch The Log Electro Wizard
Arrows Firecracker Witch P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Witch P.E.K.K.A Electro Wizard
Arrows Firecracker Witch The Log Electro Wizard Golden Knight
Arrows Witch The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker The Log
P.E.K.K.A Witch The Log Electro Wizard Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Witch
Arrows Firecracker Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Golden Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Witch Golden Knight
Firecracker Witch
Witch Electro Wizard Firecracker P.E.K.K.A The Log Golden Knight
Arrows Firecracker Witch P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Golden Knight
Arrows Firecracker The Log Electro Wizard Golden Knight
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Golden Knight
Electro Wizard
Firecracker Arrows The Log Electro Wizard Golden Knight
Arrows Firecracker
Firecracker The Log Golden Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log Golden Knight
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker Witch The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Witch Electro Wizard Golden Knight
Arrows Witch The Log Golden Knight
Arrows Firecracker The Log Golden Knight
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch The Log Electro Wizard Golden Knight
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Golden Knight

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