My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Inferno Dragon Boss Bandit
Fireball
Firecracker Inferno Tower Inferno Dragon Boss Bandit
Poison
Firecracker Inferno Tower Boss Bandit
Lightning
Inferno Tower Inferno Dragon Boss Bandit
Rocket
Inferno Tower Inferno Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Inferno Dragon Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Inferno Dragon Inferno Tower Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Firecracker
Inferno Dragon Mega Knight
Fireball
Arrows The Log Mega Knight
Inferno Tower
The Log
Fireball Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Fireball The Log
Boss Bandit

Defense Synergies 4 10

Arrows
Mega Knight Fireball Inferno Tower
Firecracker
The Log Inferno Tower Mega Knight
Fireball
The Log Arrows Inferno Tower Mega Knight
Inferno Tower
The Log Arrows Firecracker Fireball Mega Knight
The Log
Firecracker Fireball Inferno Tower Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows Firecracker Fireball Inferno Tower The Log Inferno Dragon
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log
Inferno Tower Inferno Dragon Firecracker The Log Mega Knight
Inferno Tower Mega Knight Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball The Log Firecracker Mega Knight
Inferno Tower Inferno Dragon Arrows Firecracker Fireball
Arrows Fireball Inferno Tower The Log Mega Knight
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Inferno Tower Inferno Dragon Firecracker Fireball
Inferno Tower Mega Knight Fireball The Log
Fireball Mega Knight Arrows Firecracker The Log
Inferno Tower Inferno Dragon Mega Knight
Inferno Tower Fireball The Log Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Fireball Inferno Tower
Arrows Fireball Mega Knight Firecracker The Log
Arrows The Log Firecracker Fireball Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Mega Knight Arrows Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower
Fireball Arrows Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Inferno Tower The Log
Mega Knight Fireball Inferno Tower The Log
Inferno Tower Inferno Dragon Mega Knight
Arrows Firecracker Fireball
Fireball Inferno Tower
Inferno Tower Mega Knight Inferno Dragon
Mega Knight Firecracker Fireball Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight Arrows Fireball The Log
Mega Knight Fireball Inferno Tower
Firecracker Fireball Mega Knight
Inferno Tower Firecracker Fireball The Log Inferno Dragon
Arrows Mega Knight Firecracker Fireball Inferno Tower The Log Inferno Dragon
Arrows Fireball Inferno Tower
Mega Knight
Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball
Firecracker Arrows Fireball The Log
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Arrows Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Mega Knight
Inferno Dragon
Arrows Firecracker Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball The Log
Fireball
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Inferno Dragon
Fireball Firecracker Mega Knight

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