My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Skeleton Army Executioner Electro Wizard
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army Executioner Electro Wizard
Fireball
Firecracker Elixir Golem Inferno Tower Skeleton Army Executioner Electro Wizard
Poison
Firecracker Elixir Golem Inferno Tower Skeleton Army Executioner Electro Wizard
Lightning
Inferno Tower Executioner Electro Wizard
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Skeleton Army Electro Wizard Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Arrows Executioner
Inferno Tower
Skeleton Army
Executioner
Elixir Golem Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Executioner Electro Wizard

Defense Synergies 3 10

Arrows
Mega Knight Inferno Tower
Firecracker
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Elixir Golem
Inferno Tower
Skeleton Army Electro Wizard Arrows Firecracker Mega Knight
Skeleton Army
Inferno Tower Firecracker Executioner Electro Wizard
Executioner
Skeleton Army Mega Knight
Electro Wizard
Inferno Tower Firecracker Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner Electro Wizard
Inferno Tower Skeleton Army Firecracker Executioner Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Executioner Electro Wizard
Inferno Tower Skeleton Army Firecracker Electro Wizard Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Executioner Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker Executioner
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Arrows Firecracker Mega Knight
Arrows Inferno Tower Executioner Firecracker Electro Wizard
Inferno Tower Skeleton Army Mega Knight Electro Wizard
Skeleton Army Executioner Mega Knight Arrows Firecracker Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Skeleton Army Executioner Electro Wizard
Arrows Mega Knight Firecracker Skeleton Army Executioner Electro Wizard
Arrows Executioner Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Inferno Tower Electro Wizard
Skeleton Army Mega Knight Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Executioner Mega Knight
Arrows Firecracker Executioner Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Inferno Tower Executioner
Firecracker Skeleton Army Executioner Mega Knight
Inferno Tower Skeleton Army Electro Wizard Firecracker Executioner
Arrows Executioner Mega Knight Firecracker Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Arrows Firecracker Executioner Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Skeleton Army
Arrows Firecracker Executioner Electro Wizard
Arrows
Firecracker Executioner Electro Wizard Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight

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