My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Goblin Barrel
The Log
Firecracker Elixir Golem Goblin Barrel
Earthquake
Firecracker Elixir Golem Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Goblin Barrel Electro Dragon
Fireball
Firecracker Elixir Golem Inferno Tower Goblin Barrel Electro Dragon
Poison
Firecracker Elixir Golem Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Goblin Barrel Freeze Inferno Tower Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel Freeze
Firecracker
Elixir Golem Goblin Barrel
Elixir Golem
Firecracker Arrows Goblin Barrel Electro Dragon
Inferno Tower
Rocket
Goblin Barrel
Arrows Firecracker Elixir Golem
Freeze
Arrows
Electro Dragon
Elixir Golem

Defense Synergies 0 4

Arrows
Inferno Tower
Firecracker
Inferno Tower Electro Dragon
Elixir Golem
Inferno Tower
Arrows Firecracker Electro Dragon
Rocket
Goblin Barrel
Freeze
Electro Dragon
Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower Electro Dragon
Inferno Tower Firecracker Electro Dragon
Inferno Tower Rocket Freeze Electro Dragon
Inferno Tower Firecracker Electro Dragon
Arrows Firecracker Rocket
Arrows Freeze Firecracker Electro Dragon
Inferno Tower Rocket Arrows Firecracker Freeze Electro Dragon
Rocket Arrows Inferno Tower Electro Dragon
Inferno Tower
Firecracker Inferno Tower
Arrows Firecracker Freeze Electro Dragon
Arrows Inferno Tower Firecracker Electro Dragon
Inferno Tower Rocket Freeze Electro Dragon
Rocket Arrows Firecracker Freeze Electro Dragon
Inferno Tower
Inferno Tower Rocket Freeze
Arrows Firecracker Inferno Tower Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Freeze Firecracker Electro Dragon
Inferno Tower
Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Arrows Firecracker Rocket Electro Dragon
Inferno Tower Rocket Electro Dragon
Rocket Inferno Tower
Inferno Tower
Arrows Firecracker Rocket Freeze Electro Dragon
Rocket Inferno Tower
Inferno Tower
Rocket Freeze Electro Dragon Firecracker Inferno Tower
Inferno Tower
Inferno Tower Electro Dragon
Rocket Arrows
Rocket Inferno Tower
Firecracker Electro Dragon
Inferno Tower Electro Dragon Firecracker Rocket Freeze
Arrows Firecracker Inferno Tower Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows Electro Dragon
Arrows Firecracker Rocket Freeze
Rocket Arrows Firecracker
Arrows Firecracker Rocket Freeze Electro Dragon
Arrows Firecracker
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Arrows Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Rocket Firecracker
Arrows Firecracker Rocket Freeze Electro Dragon
Arrows Firecracker
Rocket Arrows Firecracker Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Arrows Rocket Freeze
Rocket
Rocket Arrows Firecracker Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Rocket Arrows Firecracker
Arrows Firecracker Electro Dragon
Rocket Electro Dragon Firecracker Freeze
Arrows Rocket Electro Dragon
Rocket Arrows Firecracker Freeze Electro Dragon
Rocket Arrows Firecracker
Rocket Freeze Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Freeze
Arrows
Firecracker Rocket Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket Freeze
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Freeze

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