My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Hunter Witch Electro Wizard
The Log
Firecracker Elixir Golem Hunter Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Battle Healer Hunter Witch Electro Wizard
Fireball
Firecracker Elixir Golem Battle Healer Hunter Witch Electro Wizard
Poison
Firecracker Elixir Golem Battle Healer Hunter Witch Electro Wizard
Lightning
Battle Healer Hunter Witch Electro Wizard
Rocket
Battle Healer Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Fireball Battle Healer Hunter Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Battle Healer
Firecracker
Elixir Golem Battle Healer
Elixir Golem
Firecracker Battle Healer Arrows Fireball Hunter Witch
Fireball
Arrows Elixir Golem Electro Wizard
Battle Healer
Elixir Golem Arrows Firecracker Hunter Witch Electro Wizard
Hunter
Elixir Golem Battle Healer
Witch
Elixir Golem Battle Healer
Electro Wizard
Fireball Battle Healer

Defense Synergies 0 12

Arrows
Fireball Battle Healer
Firecracker
Battle Healer Hunter Electro Wizard
Elixir Golem
Fireball
Arrows Battle Healer Electro Wizard
Battle Healer
Arrows Firecracker Fireball Hunter Witch Electro Wizard
Hunter
Firecracker Battle Healer Electro Wizard
Witch
Battle Healer Electro Wizard
Electro Wizard
Firecracker Fireball Battle Healer Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
Hunter Firecracker Battle Healer Witch Electro Wizard
Hunter Witch Electro Wizard
Hunter Witch Firecracker Electro Wizard
Arrows Firecracker Fireball Battle Healer
Arrows Fireball Firecracker Hunter Electro Wizard
Hunter Electro Wizard Arrows Firecracker Fireball Witch
Arrows Fireball Battle Healer Electro Wizard
Hunter Witch
Firecracker Battle Healer Hunter Electro Wizard
Witch Electro Wizard Arrows Firecracker Fireball Hunter
Arrows Hunter Firecracker Fireball Witch Electro Wizard
Hunter Fireball Battle Healer Witch Electro Wizard
Fireball Arrows Firecracker Hunter Witch Electro Wizard
Hunter Electro Wizard
Fireball Hunter Electro Wizard
Arrows Firecracker Fireball Hunter Witch Electro Wizard
Arrows Fireball Firecracker Battle Healer Hunter Witch Electro Wizard
Arrows Hunter Witch Firecracker Fireball Battle Healer Electro Wizard
Hunter Electro Wizard
Arrows Firecracker Fireball Battle Healer Hunter Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Witch Electro Wizard
Fireball Electro Wizard Arrows Firecracker Battle Healer Hunter
Battle Healer Hunter Witch Electro Wizard
Hunter Fireball Battle Healer Electro Wizard
Battle Healer Hunter Witch
Arrows Firecracker Fireball Hunter Witch Electro Wizard
Fireball Battle Healer Hunter Witch Electro Wizard
Battle Healer Hunter
Electro Wizard Firecracker Fireball Witch
Witch
Hunter Witch
Arrows Fireball Electro Wizard
Fireball Hunter Witch
Firecracker Fireball Witch
Witch Electro Wizard Firecracker Fireball Battle Healer Hunter
Arrows Firecracker Fireball Battle Healer Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Hunter Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker Hunter
Arrows Fireball Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball Hunter
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Hunter Witch
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Hunter Electro Wizard
Arrows Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Hunter Witch
Witch
Arrows Firecracker Fireball Hunter Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows Firecracker
Arrows Firecracker Fireball Hunter Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Arrows Fireball Hunter
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Fireball Witch
Fireball Arrows Firecracker Hunter Witch Electro Wizard
Arrows Fireball
Fireball Firecracker Hunter Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard

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