My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Electro Dragon Lumberjack Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Barbarians Lumberjack Night Witch
The Log
Firecracker Barbarians Lumberjack
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Barbarians Electro Dragon Lumberjack Night Witch
Fireball
Firecracker Barbarians Electro Dragon Lumberjack Night Witch
Poison
Firecracker Barbarians Electro Dragon Night Witch
Lightning
Electro Dragon Lumberjack Night Witch
Rocket
Barbarians Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Lumberjack Night Witch Barbarians Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Lumberjack

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Firecracker
Golem Lumberjack
Barbarians
Electro Dragon
Golem
Golem
Arrows Electro Dragon Night Witch Firecracker The Log Lumberjack
The Log
Golem Lumberjack
Lumberjack
Arrows Firecracker Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 1 9

Arrows
Barbarians Lumberjack
Firecracker
The Log Electro Dragon Lumberjack Night Witch
Barbarians
Arrows
Electro Dragon
Firecracker The Log Lumberjack
Golem
The Log
Firecracker Electro Dragon Lumberjack Night Witch
Lumberjack
Arrows Firecracker Electro Dragon The Log
Night Witch
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Barbarians Lumberjack Firecracker Electro Dragon The Log Night Witch
Barbarians Lumberjack Electro Dragon Night Witch
Barbarians Lumberjack Night Witch Firecracker Electro Dragon
Arrows Firecracker Barbarians The Log Lumberjack
Arrows The Log Firecracker Electro Dragon Lumberjack Night Witch
Arrows Firecracker Electro Dragon Night Witch
Arrows Barbarians Electro Dragon The Log
Barbarians Lumberjack Night Witch
Firecracker Barbarians Lumberjack Night Witch
Barbarians Arrows Firecracker Electro Dragon The Log Lumberjack Night Witch
Arrows Firecracker Electro Dragon Night Witch
Barbarians Lumberjack Night Witch Electro Dragon The Log
Arrows Firecracker Barbarians Electro Dragon The Log Lumberjack Night Witch
Barbarians Lumberjack
Barbarians The Log Lumberjack
Barbarians Arrows Firecracker Electro Dragon Lumberjack Night Witch
Arrows Firecracker Barbarians Electro Dragon The Log Lumberjack Night Witch
Arrows The Log Firecracker Barbarians Electro Dragon Lumberjack
Barbarians Lumberjack
Arrows Firecracker Barbarians Electro Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Arrows Firecracker Electro Dragon The Log Lumberjack
Barbarians Lumberjack Electro Dragon The Log
Lumberjack Barbarians The Log Night Witch
Barbarians Lumberjack Night Witch
Arrows Firecracker Electro Dragon
Barbarians Lumberjack Night Witch
Barbarians Lumberjack
Electro Dragon Firecracker Barbarians The Log
Barbarians
Barbarians Electro Dragon Lumberjack
Arrows Barbarians The Log
Barbarians Lumberjack Night Witch
Firecracker Barbarians Electro Dragon
Barbarians Electro Dragon Firecracker The Log Lumberjack Night Witch
Arrows Firecracker Barbarians Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Electro Dragon Lumberjack Night Witch
Firecracker Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows
Night Witch
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
The Log Night Witch
Arrows
The Log
Arrows Barbarians Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Arrows Electro Dragon The Log Night Witch
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Barbarians Electro Dragon Night Witch
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon Lumberjack
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log

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